MAP24: More Romero Madness (Bella II)


Bella II maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35
Secret maps: 36 37 38 39 40
Bonus maps: 97 98 99

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
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MAP24: More Romero Madness is the twenty-fourth map of Bella II. It was designed by Paul Corfiatis and uses the music track " ". The par time defined in MAPINFO is 1:10.


Map of More Romero Madness
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the hub, take the southeast steps down, but on the second step, use the southwest wall to lower to a megasphere. (sector 124)
  2. In the room at the south end, head behind the left pillar and use the switch. Go back to the hub and go to the northeast end with the yellow switch. A passage will be open, leading outside. You can get the plasma gun, rocket launcher, and the BFG9000 out here, along with ammo and a backpack. If you use the wall with the gecko on it at the south end of the map, you will return to MAP01. (sector 125)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 12)
  2. facing north. (thing 13)
  3. facing east. (thing 14)
  4. facing south. (thing 15)


Map data[edit]

Things 75
Vertices 946*
Linedefs 912
Sidedefs 1386
Sectors 133
* The vertex count without the effect of node building is 777.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]