MAP24: Nuclear Winter (Resurgence)
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Resurgence maps 21-30 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
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MAP24: Nuclear Winter is the twenty-fourth level of Resurgence. It was designed by Josh Sealy (Joshy) and uses the music track "Icicles" by James Paddock (Jimmy), taken from Community Chest 4. The map revisits MAP01, MAP03, and MAP05 of Speed of Doom, and introduces a frozen theme that remains for most of the WAD's final maps.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Sector 189: In the First Blood area, go to the northeast section and go up to the ice on the north side, then go west to find an energy cell and a green armor.
- Sector 1460: Once you get past the Constrained Base section, you should arrive in an area that looks like the end of Sedgemire. Go to the door across from you and hit the switch here to open up two closets. The one on your left is the secret, containing boxes of rockets and a rocket launcher.
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:37.17 | kvothesixstring | 2023-06-25 | rs24p37.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 10:10.37 | rd | 2018-06-26 | rs24-1010.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:37.17 | kvothesixstring | 2023-06-25 | rs24p37.zip | |
NoMo | 0:29.89 | kvothesixstring | 2024-12-06 | rs24o29.zip |
The data was last verified in its entirety on December 20, 2024.
Statistics[edit]
Map data[edit]
Things | 631 |
Vertices | 11797* |
Linedefs | 10931 |
Sidedefs | 18907 |
Sectors | 1719 |
Things[edit]
This level contains the following numbers of things per skill level:
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