MAP24: Oil Rig Zero (Claustrophobia 1024 2)

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Claustrophobia 1024 2 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus maps: 33 34

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: Oil Rig Zero is the twenty-fourth map of Claustrophobia 1024 2. It was designed by Mike Ewer (Mik57) and Joonas Äijälä (Jodwin), and uses a MIDI rendition of "Warfare" from Command & Conquer: Tiberian Dawn, sequenced by Sam Palmer, as its music track.

Walkthrough[edit]

Map of Oil Rig Zero
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in an alcove just north-west of the octagonal helipad. Head past the helipad to the building in the south-east corner of the map, which is full of barrels, and blow these up to kill an arch-vile that teleports in before pressing the button on the north wall. This will open a silver panel inside the brown pipe outside the building and eventually reveal a second switch, but you will need to hold off a large number of shotgun guys, demons, imps, revenants, Hell knights (and another arch-vile on Hurt Me Plenty (HMP) skill level or higher) that teleport in while you wait.

Once the switch inside the brown pipe is revealed, press it to get the blue keycard then return to the north-west building, which has a blue key door on its south side. A barrier will block the door when you approach it, but a second door will open to the south revealing a switch guarded by several chaingunners and revenants that teleport in. Flip the switch to lower the barrier then open the blue door to reveal an arch-vile (or two on Ultra-Violence (UV) and Nightmare (NM)) that block your path, then step on the lift they were guarding to go down to a room with one or two chaingunners (and a revenant on any skill level except HMP). The level exit is a blue teleporter pad in the room to the south, but you will have to escape an ambush by two more chaingunners and a knight (or baron of Hell on UV and NM) that teleport in when you approach it.

Other points of interest[edit]

The helipad holds a number of weapons, including a BFG9000, but stepping on it causes two knights/revenants to teleport in, along with (depending on skill level) a baron, arch-vile or cyberdemon.

Secrets[edit]

  1. From your starting point, walk south and look at the wall to your right to see a panel with three vertical blue stripes on it. Open that panel to reveal a secret closet containing two medikits and a megaarmor. (sector 58)
  2. Go to the south-east building with the barrels, then look east through the window to the large structure to the east. On the south-west column of this structure is a grate with a switch behind it. Shoot that switch to open a compartment next to the starting point containing a partial invisibility, a supercharge and a switch. (sector 250) Flip the switch to activate a crusher in the central part of the aforementioned structure, which will eventually kill the monsters there.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:38.17 Tatsuya Ito (Tatsurd-cacocaco) 2012-09-12 4c24-238.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.

Statistics[edit]

Map data[edit]

Things 295
Vertices 3055*
Linedefs 2663
Sidedefs 4672
Sectors 442
* The vertex count without the effect of node building is 2372.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]