MAP24: Outpost of the Evil Dead (Plutonia 2)


Plutonia 2 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: Outpost of the Evil Dead is the twenty-fourth map of Plutonia 2. It was designed by Erik Alm, and uses the music track "Against God's Will" by Eric Baker (The Green Herring).


Map of Outpost of the Evil Dead
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Kill all the enemies in and around the area at the start. You will need to reach the northeast part of the map, where a door will open with revenants inside. Follow the hall to a room with a switch at the bottom. Pressing it causes some revenants and imps to teleport above you, and a mancubus to teleport right in the depression. Kill the enemies and use the lift to go back up. The adjacent room is similar, but now the blue key is available. Look out for teleporting enemies again, as well as the cyberdemon from the bars ahead, then ride the lift back up. Return to the starting room and head for the southeast corner, killing any monsters you come across along the way. Open the blue door and go southward, going up a stair set and down into a nukage river. On the right side of the river is a switch you can press, opening up the passage on the other side. Follow this passage all the way around until you get the red keycard. Keep going, opening up two red doors and killing mancubi, until you reach a lift going downward to a switch. This switch raises a bridge connecting the starting area to the door across, with the BFG9000 pillar in the middle. Grabbing the BFG9000 causes the door to open, and there is a cyberdemon on the other end (if you did not kill him yet, which is likely). Kill him now and then head for the exit door, where a lone revenant guards the exit.

Other points of interest[edit]

The lift in the west of the hallway in the north of the northern red door can only be lowered from the bottom, so once you rode the lift up you need to go on. (On hard skill levels there is just a mancubus up here.) Ride another lift down to access the platform in the northeast of the nukage pool you saw when the map started.

  • As soon as you enter this platform, a wall (sector 474) in the northern part of the hallway surrounding the nukage pool will lower, blocking access to the northern part of the map including both soul spheres and all items you left there.
  • So better loot the northern part of the map before entering that lift.


  1. Go south from the map start to find another, smaller nukage pool. Drop down and grab the plasma gun in the western wall's alcove to register the secret. Open the back wall to find a partial invisibility and a teleporter that brings you back to the chaingun.
  2. In the room with the blue keycard is a column with blue lights that when pressed will open the wall in its front, in which you will find a teleporter that leads to the pillar with the soul sphere in the patio.


Both sides of the blue key door (linedefs 957 and 958) are set as upper unpegged, causing the door textures to not move with the door itself when it opens and closes.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:17 Boris Klimeš (dew) 2010-02-15
NM speed
UV max 06:26 Tatsuya Ito (Tatsurd-cacocaco) 2010-07-23
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:21 Boris Klimeš (dew) 2009-07-01

Last updated on June 14, 2013.

Miscellaneous Demos[edit]

Run Time Player Date File Notes
UV speed TAS 00:16 Light Speed 2012-01-15
UV -nomonsters TAS 00:15 Hock 2011-03-14

Last updated on June 14, 2013.



Map data[edit]

Things 335
Vertices 2402*
Linedefs 2627
Sidedefs 3785
Sectors 490
* The vertex count without the effect of node building is 2055.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • A possible name for this map during development was Out of Our Sight.

See also[edit]


External links[edit]