MAP24: Population Control (Project Einherjar)


Project Einherjar maps
The Gaulheim Hit

01 02 03 04 05 06 07

Deep Into White Hell

08 09 10 11 12 13 14

The Iron Invasion

15 16 17 18 19 20 21

Return to Jotunheim

29 30 31 32 33 34 35

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: Population Control is the twenty-fourth map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".


Map of Population Control
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Grab all you can in the opening room before entering the maze: the wall closes behind you once you step through.

The maze grows larger as you explore it like a rat. Eventually you'll open the way to a series of switches which expand it further and unleash more enemies into its frigid trenches. The third switch you flip opens the maze exit, which leads into a small dungeon. On the other side of the dungeon you'll find yourself trapped inside a coliseum, where you fight Juggernauts, Block Lords, and eventually panicked guards for the amusement of Contessa's minions. Escaping the coliseum will cause the audience to come after you: fight your way through them to the upper levels of the death maze and the exit.

Other points of interest[edit]


  1. Open the control panel in the start room for a Mako Gauss cannon. (sector 102)
  2. The first "room" you come to in the maze has a false wall that reveals armor and a Sister of Contrition. (sector 49)
  3. There is a hidden switch beside the exit switch, which lowers a pillar on the upper levels of the death maze, revealing a ballistic knife. (sector 126)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes


Map data[edit]

Things 243
Vertices 504
Linedefs 616
Sidedefs 974
Sectors 127


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]