MAP24: Quarry (TNT: Evilution)

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TNT: Evilution maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: Quarry is the twenty-fourth map of TNT: Evilution. It was designed by Dean Johnson and uses the music track "Between Levels" from Doom II.

This map was also ported to PlayStation Final Doom as MAP22: Quarry.

Walkthrough[edit]

Map of Quarry
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

In the initial room, take the western tunnel. When you find yourself in the white colored cave, turn left and proceed south. In the outdoor area, go straight past the lava pool and take the way to your left (southeast). Enter inside. Quickly go to the deepest part of the cave and into the teleporter, as it soon will rise up again. This will bring you to the eastern tower. There, take the blue keycard.

Drop down to the second height level of the grounds, and open the exit door to the south. Flip the switch.

Other points of interest[edit]

In the outdoor section, there is a ledge to the west that can be reached by using a nearby elevator. On it, there are several enemies, as well as a partial invisibility to the south and a small room with a plasma gun and some ammo for it to the north. A similar ledge can be found to the east, however, this one only contains one or two medikits depending on the skill level.

In the north-western part of the outdoor section there is a tunnel similar to the one you took to get the blue key. Traversing this one will bring you to the other tower, with a rocket launcher and one or two boxes of rockets inside.

Secrets[edit]

  1. At the south-west part of the open area with two towers, there is a corridor shaped as a horseshoe. Go to the southern part of the corridor and shoot the northern wall of the section with blinking lights. The wall will open, revealing a room with a super shotgun, a box of shotgun shells, a stimpack, and a security armor. (sector 28)
  2. Inside of secret #1, a portion of the northern wall is misaligned. Pressing on it will lower it, allowing you to obtain another box of shotgun shells. (sector 30)
  3. Inside of the tunnel with a teleporter which takes you to the eastern tower (the one with the blue keycard), there is a fake wall to the south, located between two supports. Behind it is a radiation shielding suit. (sector 6)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

This map is easy to complete under UV speed and NM speed rules in under 20 seconds with the proper route. Upon starting the level, head to the cavernous room in the north, exit through the south, and enter the lava cavern in the southeast. Enter the teleporter that is lowered, and grab the blue keycard when the platform rises. Head down to the southern platform, open the blue key door, and flip the exit switch. The fastest demos using this route are Vincent Catalaá's 00:18 UV speed demo (ev24-018.zip) and his 00:19 NM speed demo (tn24-019.zip).

A highly unusual trick, however, allows the level to be finished in even less time. The sectors representing the teleporters in both the northwest and southeast caverns are marked as special damaging floors that hurt you even when you are in God mode, and end the level when your health drops below 11%. Such sectors are used in Doom's E1M8: Phobos Anomaly (at the end of the level) and The Plutonia Experiment's MAP11: Hunted (in the "wrong" exit). Normally, though, this would never occur since you would be teleported as soon as you step onto them. However, if you manage to skip over either one of the teleport linedefs, and your health is low enough, you can beat the level without even reaching the exit room. This trick was discovered by John Keniry in 2000, and was subsequently used in the current record-holding UV and NM speed runs. The quickest teleporter to do this with is the one in the northwest cavern.

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:12 Adam Hegyi 2000-11-26 ev24-012.zip
NM speed 00:12 Vincent Catalaá (Peroxyd) 2000-12-01 tn24-012.zip
UV max 01:44 Laszlo Vecsei (Waldon) 2000-12-30 ev24-144.zip
NM100S 00:29 Adam Hegyi 2002-04-02 es24-029.zip
UV -fast 02:58 Revved 2010-05-03 ef24-258.zip
UV -respawn 01:46 Kristian Ronge 2005-08-03 er24-146.zip
UV Tyson 07:58 Jim Leonard (Xit Vono) 2002-02-23 et24-758.zip
UV pacifist 00:38 Jim Leonard (Xit Vono) 2005-07-26 ep24-038.zip

The data was last verified in its entirety on July 5, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:10.94 Kyle McAwesome 2020-08-10 ev24-1094.zip
NM speed 0:10.51 Kyle McAwesome 2020-09-03 ev24n1051.zip
UV max 1:33.63 Orii 2024-01-12 ev24m133.zip
NM 100S 0:22.86 Brian Martin 2017-01-11 ev24s022.zip
UV -fast 1:47.11 Kyle McAwesome 2020-09-09 ev24f147.zip
UV -respawn 1:46.34 Kristian Ronge 2005-08-02 er24-146.zip
UV Tyson 3:08.60 Kyle McAwesome 2020-09-04 ev24t308.zip
UV pacifist 0:29.51 Kyle McAwesome 2020-09-07 ev24p029.zip
NoMo 0:08.54 Kyle McAwesome 2020-08-29 ev24o0854.zip
NoMo 100S 0:22.97 Orii 2024-07-21 ev24os022.zip
Stroller 1:36.20 taedev 2024-04-13 ev24str136.zip

The data was last verified in its entirety on February 5, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing east. (thing 1)
  2. facing south. (thing 2)
  3. facing west. (thing 3)
  4. facing west. (thing 4)
  5. facing east. (thing 26)
  6. facing south-west. (thing 28)
  7. facing west. (thing 56)
  8. facing east. (thing 117)
  9. facing north. (thing 119)
  10. facing north. (thing 120)

Statistics[edit]

Map data[edit]

Things 272
Vertices 955*
Linedefs 961
Sidedefs 696
Sectors 151
* The vertex count without the effect of node building is 806.

Things[edit]

This level contains the following numbers of things per skill level:

Trivia[edit]

  • In the Sony Playstation port, where the colours are more glaring than the DOS version of doom, the room of the secret #1 appears to be very bright, after the lights are turned on once you enter the secret. Neither two adjacent sectors in the room have a colour nor the brightness level corrected (still 255 like in the original version of the map). Also, the level contain numerous meat-hooks (thing type 64 which is shared with Arch-vile) that are flagged to only appear in multiplayer mode and only in hard skill levels. Interestingly, in the south-eastern cave more such hooks are placed with the same flags.

External links[edit]