MAP24: Rhinella (Zone 400)

From DoomWiki.org

Zone 400 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
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MAP24: Rhinella is the twenty-fourth map of Zone 400. It was designed by Paul Corfiatis, who also wrote the music track for this level, "You'll Always Be My Zombie". The par time defined in MAPINFO is 1:05.

Walkthrough[edit]

Map of Rhinella
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Run east from the blue key to the ledge there to get a blur artifact. (sector 20)
  2. Run west from the blue key to the ledge there to get a soul sphere. (sector 21)
  3. After you get the blue key, jump to the southwest closet and flip the switch there. Head to the starting point to get a medikit, energy cells, and a BFG9000. (sector 37)
  4. In the northwest hallway, lower the cracked wall to find ammo, stimpacks, a medikit, and a light amplification visor. (sector 100)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:18.09 Krankdud 2021-08-03 z424-018.zip
NM speed
UV max 2:20.63 BFGandorf 2022-12-03 z424-220.zip
NM 100S
UV -fast 5:03.74 BiZ 2021-09-08 z424f503.zip
UV -respawn
UV Tyson
UV pacifist 1:07.09 Andrea Rovenski 2024-11-29 z424p107.zip
NoMo 0:13.86 kvothesixstring 2024-11-29 z424o13.zip

The data was last verified in its entirety on December 20, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 290)
  2. facing north. (thing 291)
  3. facing south. (thing 292)
  4. facing south-west. (thing 293)
  5. facing west. (thing 294)
  6. facing south. (thing 295)
  7. facing north-east. (thing 296)
  8. facing north. (thing 297)

Statistics[edit]

Map data[edit]

Things 314
Vertices 419*
Linedefs 400
Sidedefs 629
Sectors 102
* The vertex count without the effect of node building is 305.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]