MAP24: Terra Incognita (Plutonia: Revisited Community Project)
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MAP24: Terra Incognita is the twenty-fourth level of Plutonia: Revisited Community Project. It was designed by 4mer, who also modified the level's music track, un42, originally composed for Doom by Robert Prince. The par time defined in MAPINFO is 2:30.
Contents
Walkthrough[edit]
Essentials[edit]
Press the button in front of you to drop down to a circular platform, which is overlooked by two caged arch-viles, then go east into a small tunnel which leads to a set of small poles with health bonuses on them. Run up the poles to a ledge with a plasma gun and a teleporter, then enter the teleporter to go to a concrete ledge where cacodemons and one or two pain elementals will appear. Go west and south past some demons to find a dark tunnel, which leads to a cave with a large cage containing arch-viles, then follow the path around the outside of the cave to reach a teleporter on the west side. The teleporter will put you inside the cage where you can get the blue skull key. Taking the key allows a number of revenants to teleport into the cage, but you can use the teleporter in the north-east corner to escape.
Outside the cage, go back round to the north side of the cave and press the gargoyle switch that has appeared to open the bars blocking the cave entrance, then go back to the concrete ledge and open the blue bars at the north end. Go round the corner to see a pentagram wall open and reveal some chaingunners, then go through the wall and go west to a wooden door. Open the door and kill the two demons (or revenants on Hurt Me Plenty skill level or higher) that are released behind you, then press the two gargoyle switches inside their closets to open the bars behind the door. Go through the bars and head west past a Hell knight to enter a large cave, then immediately turn right to see a platform with a chaingunner rise. Press the button next to the cave entrance to raise a staircase elsewhere in the cave, then go north across the platform to enter a room with a blood pit. Approach the skull switch at the north end of the room to reveal chaingunners inside the cages on either side of the pit, then press the switch to open a teleporter in the cave.
Go back to the cave entrance and run west up the steps to land in a tunnel with a medikit, then run south into the teleporter you just opened to be sent to the large platform just above it. Quickly kill the arch-vile waiting ahead as well as the imps and knights that teleport in then go south and west through a tunnel that leads to a staircase with demons (and revenants on HMP or higher), then step off the top of the staircase to land on a ledge with a megaarmor; this will open a wall at the north end of the cave and reveal a cyberdemon. Follow the ledge south up the stairs you raised earlier then go north at the top until you reach some boxes of rockets; as you approach the boxes a cavern will open to your left, revealing mancubi and knights who are guarding the yellow skull key.
From the yellow key, leave the cavern and go north into a dark tunnel with a lift. Press the button next to the lift to lower it, then ride the lift down and go down the stairs to a red door. Press the skull switch next to the door then run east across the stepping stones in the blood pit to an open door with an arch-vile behind it, then go up the stairs behind the door to get the red skull key. Go back to the red door, where another arch-vile has been released, then open the door and ride the lift behind it up to the cyberdemon's platform. Enter the teleporter in the middle of the platform to go to the island with the exit teleporter.
Other points of interest[edit]
Secrets[edit]
- At the map start, turn around and walk through the false wall behind you to find a box of shotgun shells, two boxes of rockets, and a megasphere. (sector 1) Once you leave this area by riding down one of the four lifts, you cannot return without cheating.
- In the south-eastern blood pool below the starting platform, near the teleporter, is a cavern with a supercharge, a partial invisibility, and an energy cell pack, which you can reach by straferunning off the platform. Enter the small teleporter in the cavern to go back up to the circular platform, then go east to the square poles and run up them to reach the teleporter to the concrete ledge. Drop down the hole that has opened at the south-east end of the ledge to land in a hole with a diamond teleporter. (sector 92) Enter the teleporter to telefrag the two arch-viles overlooking the circular platform, then teleport to a tunnel that leads down to an invulnerability.
- Go through the blue bars then go north to a small room with an imp cage. Climb on the fountain in this room and walk through the waterfall to get a berserk pack. (sector 437)
- Drop into the blood in the western cave, then go to the large platform at the south end and go round to its south-west end to find a gargoyle switch in a hole. Press the switch to lower a lift next to it, then ride that lift up until you see a recess with a diamond teleporter. (sector 298) The teleporter goes to a room with revenants guarding a supercharge, a megaarmor, a radiation shielding suit, a box of shotgun shells, two backpacks, two stimpacks, and four boxes of rockets. Approaching the powerups lowers the surrounding walls to reveal more revenants, plus an invulnerability on HMP or lower.
- After opening the teleporter to the large platform in the western cave, carefully drop down to the small ledge in front of the teleporter then look east to see a hole in the wall. Shoot the gargoyle mural inside this hole, then continue through the level until you get the red key. Go back to the red door to find that a closet containing an arch-vile has opened opposite. Shooting the gargoyle mural opens a compartment inside this closet with a BFG9000. (sector 358)
Bugs[edit]
A few Hall of mirrors effects are present in this map.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:25.51 | Brayden Hart (AD 79) | 2014-12-14 | pv24-025.zip | |
| NM speed | |||||
| UV max | 8:27.43 | j4rio | 2011-10-30 | pv24-827.zip | |
| NM 100S | 2:47.57 | DidierTranber | 2011-05-14 | pv24s247.zip | |
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:32.31 | Bredd | 2025-02-18 | pv24p3231.zip | |
| NoMo | 0:46.26 | Cacatou | 2013-10-05 | prcpnomo.zip |
The data was last verified in its entirety on March 3, 2025.
Statistics[edit]
Map data[edit]
| Things | 784 |
| Vertices | 2788* |
| Linedefs | 2765 |
| Sidedefs | 4252 |
| Sectors | 504 |
* The vertex count without the effect of node building is 2331.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
This level was inspired by The Final Frontier and Anti-Christ from Plutonia, Diehard from Memento Mori, and Post Mortem from Hell Revealed. The level was constructed in four weeks, using Doom Builder 2.
Trivia[edit]
- Terra Incognita is Latin for Unknown land.
