MAP24: The Basement Problem (Literalism)


Literalism maps 21-26

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 26)

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
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MAP24: The Basement Problem is the twenty-fourth map of Literalism. It was designed by SCF and uses the music track Kar2explor.mid from Terra Nova: Strike Force Centauri. The par time is 10:00.


Map of The Basement Problem
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the southeast hall, head to the switch and go north to find a box of shotgun shells. (sector 114)
  2. At the northeast end of the map, use the north lift, then use the west wall to open a marble wall above you. Enter the room to get a soul sphere. (sector 838)
  3. When you teleport to the north side of the map, make your way to the southernmost end and climb the rubble to get a megaarmor and a berserk pack. (sector 1231)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 5, 2023.


Map data[edit]

Things 563
Vertices 6064*
Linedefs 5798
Sidedefs 9780
Sectors 1245
* The vertex count without the effect of node building is 4759.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]