MAP24: The BloodStone Gardens of Hell (Perdition's Gate)
|Perdition's Gate maps|
|World of the Ancients|
|World of Wonders|
MAP24: The BloodStone Gardens of Hell is the twenty-fourth map of Perdition's Gate.
Plot: These areas are getting extremely complex. More integration areas lie beyond. You must sneak to the control centre before it's too late.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
The exit is immediately behind you blocked by yellow, red and blue bars.
To get the yellow key, which is right in front of you when you start in an alcove, press the switch immediately behind you to briefly lower the bars around it. Ride them up to grab the key.
To get the red key, head through the arch in the back left of the start room, where you can see the key on a raised pedestal, and take either set up stairs upward. At the top you will come to a small hole and a teleporter. Drop down the hole to land on the red key.
The blue key is on the raised platform in front of you when you start. To get it head go through the arch in the back left corner of the start room and head up the stairs on either side of the room beyond. At the stop you will find a small room with a teleporter and a hole. Head into the teleporter to be taken to the ledge surrounding the right side of the start room. From here you can jump off and land on the platform the blue key sits on.
Monsters will teleport into the start room after a short delay, every time you pick up a key. With all three keys, open the bars and exit. Though note that the blood floor in this corridor hurts.
Other points of interest
On the red key podium is a trigger that lowers the bars around the yellow key. This trigger is seemingly unneeded as there is a switch right next to said bars.
You can jump on top of the bars around the yellow key from the chaingun ledge if you do not wish to press the switch to lower the bars.
- The exit room counts as a secret. (sector 88)
- The ledge you drop down from to get the blue key counts as a secret. (sector 72)
- The bottom left corner of the left set of stairs has a fake wall. Behind which is a soul sphere and some ammo. (sector 97)
Areas / screenshots
Routes and tricks
The records for the map at the Doomed Speed Demos Archive are:
This level contains four spawn points:
- facing south. (thing 7)
- facing north. (thing 8)
- facing west. (thing 10)
- facing north. (thing 13)