MAP24: The Descent (NOVA II)
From DoomWiki.org
NOVA II: New Dawn maps 21-30 |
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This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
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MAP24: The Descent is the twenty-fourth map of NOVA II. It was designed by U.O.D and uses the music track "Getting Too Tense," originally composed by Robert Prince for Doom II.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the valley in the northern part of the map, get to the north side and through the slime to find a plasma gun. (sector 197)
- In the blue key area, on the southeast ledge, go around the teleporter to the south side and open the wall in the southeast corner to get health bonuses and a computer area map. (sector 287)
- At the blood pool where the cyberdemon is, a set of steps at the northeast side leads out of the blood. The top step has a lion face on it. Press it to lower the top step and go through to get partial invisibility. (sector 24)
- In the cavern to the south, cross the thin rock leading north, then hop across the poles. The wall to the north will rise up, revealing a mancubus (or cacodemon on Hey, Not Too Rough or lower) and some boxes of rockets. Press on the wall in the back to lower a lift, then ride it up and head east to get rockets, an energy cell pack, armor bonuses, and a soul sphere. (sector 124)
- After opening the red bars and after the trap involving demons, you will reach the entrance to the cave area to the south. Crossing over to the rocks is what triggers the lift that bars off the BFG9000 to go down. You need to quickly jump over, take the thin rock walkway leading north, hop across the poles, and head straight west as quickly as possible to reach the BFG9000. (sector 134)
- Head into the lava at the south end of the cavern and go to the lift on the left side with the revenant. Use the lift and ride it all the way up, then run through the wall to the south to find a trail of ammo. (sector 220)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:21.86 | Dylan Gill (TheV1perK1ller) | 2019-01-04 | n224-721.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing east. (thing 501)
- facing north. (thing 503)
- facing north-east. (thing 504)
- facing west. (thing 505)
- facing south. (thing 506)
- facing north-east. (thing 509)
- facing west. (thing 510)
Statistics[edit]
Map data[edit]
Things | 512 |
Vertices | 1787* |
Linedefs | 1814 |
Sidedefs | 2692 |
Sectors | 291 |
Things[edit]
This level contains the following numbers of things per skill level:
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