MAP24: The Final Frontier (The Plutonia Experiment)


Plutonia maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: The Final Frontier is the twenty-fourth map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "In the Dark" from Doom II (the same as Doom II's MAP24: The Chasm). The level's texture and architecture theme shows similarities to MAP29: The Living End from Doom II. Its name is a reference to the opening line in various older Star Trek television shows.


Map of The Final Frontier
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Activate the switch in front of you at the start, and you will be lowered into the northern end of a large room. Walk on top of the set of pillars and enter the teleporter at the top. Travel along the walkway and make a jump towards a large circular platform. Activate both switches and wait for a long walkway to rise to the southwest. Be careful for the pain elementals, cacodemons and arch-viles.

When the walkway has risen, walk towards a small room, and you will be in the northern end of another very large room. Activate a switch that is located at the entrance to raise the walkway around the bend in the east, and collect some rocket boxes which will be useful in fighting the cyberdemon located far away on a platform on the western end as well as other enemies. After that, run along the way until you arrive at a lift on the southern end of the room.

You will be in a small room with a blue panel and a switch. Activate the switch, and a door will open on the northwest corner of the large room. Drop down to the blood pool and go inside that room, climb the steps, get the blue keycard and return to the blue panel room. Enter it and you will be transported to the cyberdemon platform. Re-enter the teleporter and exit the level.


  1. At the very start of the level, rather than flipping the switch in front of you, turn around and walk through the false wall to get some ammo and a megasphere. (sector 10)
  2. Just left of the start point is a stairway of thin grey pillars leading upwards. Drop down between the pillars and get as close to the brown wall as you can, then you should land in a secret area with several power-ups and a teleporter out. (sector 27)
  3. After you reach the second large cavern area, drop into the blood below. At the eastern side of the pit is a radiation suit with a sunken staircase nearby (there is a green arrow pointing toward it). Flip the gargoyle switch at the bottom of this stairwell to lower a nearby section of the ledge above. Behind it is a secret room with a soul sphere and some ammo. (sector 100)
  4. Inside secret #3, open the northern (cracked) wall to reveal a teleporter to a secret area. (sector 92)
  5. After taking the teleporter in secret #4, continue forward and pick up the various goodies to register another secret. (sector 91)
  6. After picking up the blue keycard, two secrets will open. The first is in the same room as the blue door... (sector 145)
  7. ...and the second is located in the high fiery hallway at the southern end of the second large cavern area. In addition to storing ammo, both secret rooms also have a lot of monsters that become released after the key is collected. (sector 140)

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:17 Marijo Sedlić (Sedlo) 2004-03-02
NM speed 00:48 Jim Leonard (Xit Vono) 2003-03-30
UV max 02:56 Tatsuya Ito (Tatsurd-cacocaco) 2008-07-16
NM100S 01:26 Jakub Razák (method_man) 2003-10-19
UV -fast 04:33 Tatsuya Ito (Tatsurd-cacocaco) 2008-07-13
UV -respawn 02:32 Jakub Razák (method_man) 2003-10-14
UV Tyson
UV pacifist 00:51 Adam Williamson 2002-02-19

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:17.26 Marijo Sedlić (Sedlo) 2004-03-02
NM speed 0:46.54 Zero-Master 2015-05-12
UV max 2:38.11 Zero-Master 2021-08-23
NM 100S 0:59.97 aconfusedhuman 2021-09-17
UV -fast 3:27.31 Tatsuya Ito (Tatsurd-cacocaco) 2022-11-05
UV -respawn 2:32.26 Jakub Razák (method_man) 2003-10-14
UV Tyson 41:29.06 Aqfaq 2016-05-29
UV pacifist 0:51.97 Adam Williamson 2002-02-19
NoMo 0:45.83 Aleksey Kamenev (4shockblast) 2016-08-14
NoMo 100S 1:08.43 Starduster 2020-12-21

The data was last verified in its entirety on December 4, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 286)
  2. facing east. (thing 287)
  3. facing south-east. (thing 288)
  4. facing west. (thing 289)
  5. facing north. (thing 290)
  6. facing north. (thing 291)
  7. facing north. (thing 292)
  8. facing north. (thing 293)


Map data[edit]

Things 294
Vertices 951*
Linedefs 998
Sidedefs 1576
Sectors 149
* The vertex count without the effect of node building is 833.


This level contains the following numbers of things per skill level:

External links[edit]