MAP24: Working Hard (H2H-Xmas)

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H2H-Xmas maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: Working Hard is the twenty-fourth map of H2H-Xmas. It was designed by Dave Swift and uses the music track "Little Drummer Boy".

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Walkthrough[edit]

Map of Working Hard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the central area, there are two diamond-shaped rock structures in the center. Each of them contains two teleporters, which lead back to the super shotgun room, and a switch. Pressing the switches in these structures lowers the weapons you saw at the starting point. By pressing the switch in the southern structure, you lower the pillar with the plasma gun. (sector 16)
  2. By pressing the switch in the northern structure, you lower the pillar with the rocket launcher. (sector 17)
  3. Step off either pillar in Secret #1 or Secret #2 to the snow below and return to the western section of the map. The door will be open now with chaingunners and medikits inside. Also inside is the exit and a teleporter which takes you to the blue key. Approach the teleporter, but turn around and head back into the central part of the map to find two new compartments open with imps inside. Both compartments count as separate secrets. (sector 155)
  4. See Secret #3. (sector 156)
  5. The room behind the blue door counts as a secret. (sector 160)
  6. The room containing the red key counts as a secret. (sector 164)
  7. The room containing the yellow key counts as a secret. (sector 168)
  8. Cross over the western side of the main area, then return to the east side of the map. You will find that two halls on the north and south sides have opened up with imps in them. Both count as separate secrets. (sector 173)
  9. See Secret #8. (sector 174)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:16.77 Aleksey Kamenev (4shockblast) 2023-12-09 xm24p016.zip Cross-listed from Pacifist
NM speed
UV max 2:11.74 Aleksey Kamenev (4shockblast) 2023-12-11 xm24-211.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:16.77 Aleksey Kamenev (4shockblast) 2023-12-09 xm24p016.zip

The data was last verified in its entirety on December 31, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 197)
  2. facing east. (thing 198)
  3. facing north. (thing 199)
  4. facing south. (thing 200)

Statistics[edit]

Map data[edit]

Things 215
Vertices 704*
Linedefs 832
Sidedefs 1235
Sectors 176
* The vertex count without the effect of node building is 634.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]