MAP24 (TDUNN Series for Doom II)

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TDUNN Series for Doom II maps



This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
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MAP24 is the twelfth map of TDUNN Series for Doom II. It was designed by Travers Dunne and Alister Dunne.

Walkthrough[edit]

Map of MAP24
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Just before the exit switch is a skull switch on the left wall. Use it, then backtrack and return to the yellow key area. A teleporter is open to the east, leading to the blue key tower. From the top of the tower, make an angled jump so you land on the gray wall. From here, you can pick up a BFG9000 at the west end of the wall as well as a soul sphere in the water below. (sector 46)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 60)
  2. facing east. (thing 219)
  3. facing west. (thing 220)
  4. facing south. (thing 221)
  5. facing south-east. (thing 222)

Statistics[edit]

Map data[edit]

Things 223
Vertices 364*
Linedefs 417
Sidedefs 518
Sectors 67
* The vertex count without the effect of node building is 350.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]