MAP25: Another Fine Mess (Icarus: Alien Vanguard)

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Icarus maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: Another Fine Mess is the twenty-fifth level of Icarus: Alien Vanguard. It is set somewhere on Beta Pictoris 3, and was designed by Michael Bristol.

The level shares its name with a 1930 film starring Laurel and Hardy.

Walkthrough[edit]

Map of Another Fine Mess
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You will get the red key at the very beginning, so take it. Head all the way down the valley to the building that is to the north. Climb the steps to the porch, looking out for caged arachnotrons behind you, and take the teleporter on the western side. You will be inside the building with pitch black walls. In front of you is a cacodemon on Ultra-Violence or higher or a pain elemental on the lower skill levels, as well as a target. Make sure to shoot the target, as it opens the walls with lost souls in them. Open the walls to the east of the lost soul walls to reveal demons, and then get the armor to reveal spectres. Flip the switch behind the light amplification visor and exit through the teleporter you came out of. Two more cages will be open, plus an area to the southeast is revealed. Head through this area, and head for the torch with dead bodies around it. Open the rocky wall east of it, and head into the blood pool. Head north, then east from there to retrieve the blue keycard. The switch here opens a wall nearby, but it is not necessary. Head eastward into a large, open area, and climb the western steps towards a blue switch. Hit it to open a passage. Head all the way down and hit the switch at the end (looking out for the pain elemental as well) to open some doors. The northeast floor will rise so you can leave this small area, and back into the open field. Now take the eastern steps and go through the open passage grabbing a super shotgun. At the end of the passage, attempting to press the switch causes the floor to lower with imps and a spectre surrounding you. Press the lion switch here to open a northwest passage. Press the switch in that room and you will open some stairs. Go down them to an open field with several enemies. Press the skull switch on the red column in this area, then return and head northeast. In the next cavern-like area, there is a switch in the lava. Press it and return to the small room, this time going southwest, heading upstairs. The metal column reveals a baron of Hell. Head towards the lion switch to the left and the area around you will start to move. Head through the southeast passage; this time the stairs will lead upwards, so take them all the way up until you reach a skull switch. Press it to raise a small bridge leading to the skull doors. Take them back outside and you will see a bridge has been created leading north.

Take the yellow key along the path and look out for monsters attacking from several directions. Open the yellow bar at the end of the path and use the switch for a lift upwards. At the fork, head right to a switch and press it. This will lower a rock column in the area with the building. Go to the other branch at the fork to get an invulnerability and a backpack, then head onto this lowered rock column for it to rise up. From there, get the BFG9000 and jump onto the white rocks all the way until you reach the exit teleporter, but look out for the monsters including arch-viles, arachnotrons, and a cyberdemon who hangs around the exit walkway. When you teleport, press the panel on the far right to leave.

Other points of interest[edit]

Secrets[edit]

  1. After entering the blue key door, head down the stairway and a wall will lower in the west. Head through the opening to find a berserk pack. (sector 144)
  2. At the south of the level, if you drop off the south or southeast sides of the central, metal platform, an arrow will appear pointing at the east side of the red column. Either before or after you do this, you can open this column to reveal a teleporter, leading to a megasphere. (sector 295)
  3. Once you return to the northwest area after obtaining the yellow skull key, arch-viles will have teleported in. In the northeast is an alcove, with a chaingunner inside, that cannot be reached by normal means. To get there, after the chaingunner is killed, you must have the nearby arch-vile initiate its fire attack against you, and run toward this alcove when the blast goes off. If done correctly, you will be thrown into the air, and into this alcove, where you can obtain combat armor, a backpack, a computer map, and an invincibility. (sector 363) The technique used to reach this secret is known as an arch-vile jump.

Bugs[edit]

It is possible to get trapped in the area with pitch black walls if played on Ultra-Violence or higher. After teleporting to the area the player is standing on a teleporter pad (sector 334), facing a cacodemon and a shooting target. If hitscan weapons are used (pistol, shotgun or chaingun are available up to this point), two walls (sectors 338 and 341) will open, enabling further progress. Nevertheless, if the player uses the plasma rifle against the cacodemon and then makes a step forward, he will fall into an inescapable, 25-unit high pit. From there, the only way to open the walls is to shoot the target with the super shotgun, but this weapon is missing in the area on skill levels 4 and 5.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:23 Kristian Ronge 2007-07-11 ic25-023.zip
NM speed 00:41 Kristian Ronge 2007-07-15 ic25n041.zip
UV max 07:38 vdgg 2010-05-25 ic25-738.zip
NM100S
UV -fast 31:21 Roger Moraga 1997-04-17 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist 00:23 Kristian Ronge 2007-07-11 ic25-023.zip

Miscellaneous demos[edit]

Run Time Player Date File Notes
NM speed TAS 01:02 Graham Burgess (Grazza) 2004-05-12 ic25n102.zip
UV max TAS 07:43 Andy Olivera 2000-01-16 icuvlmps.zip
ITYTD max 13:26 TeamTNT 1996-04-21 icarhelp.zip Walkthrough demo.

The data was last verified in its entirety on April 5, 2015.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing east. (thing 423)
  2. facing east. (thing 424)
  3. facing east. (thing 425)
  4. facing east. (thing 426)
  5. facing east. (thing 427)
  6. facing south. (thing 428)
  7. facing east. (thing 429)
  8. facing north. (thing 431)
  9. facing east. (thing 494)

Statistics[edit]

Map data[edit]

Things 497
Vertices 1611*
Linedefs 1796
Sidedefs 1545
Sectors 369
* The vertex count without the effect of node building is 1413.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]