MAP25: Bastille Bowser (Super MAYhem 17)


Super MAYhem 17 maps 21-26

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 26)
Secret maps: 31 32

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
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MAP25: Bastille Bowser is the twenty-fifth map of Super MAYhem 17. It was designed by Justin Kelly (Breezeep) and uses the music track "Bloody Tears," originally composed by Kenichi Matsubara for Castlevania II: Simon's Quest, and remixed and sequenced to MIDI by David Esposito.


Map of Bastille Bowser
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head up the steps on the northeast side of the map and go west a bit. To your left, you can spot a small arrow pointing southward. Drop off, then retrace your steps back up and then to the northeast corner. Take the teleporter before it rises to reach a berserk pack. (sector 155)
  2. Go around the crates west of the green switch at the southwest end of the map to find a P-switch, which will teleport you to a field with a BFG9000. (sector 774)
  3. At the west section of the map, take the lift in the northeast up. Go up the steps and just at the last step, use the wall to the south for a lift leading up to a box of rockets and a box of shotgun shells. (sector 807)
  4. When you cross to the southern portion of the map, go around the structure and find the yellow wall at the south end. Use it to get a lift leading upward to the structure, then turn southeast and press on the damaged section of wall. The switch here will teleport you to a field with a megaarmor. (sector 808)


You may spot Bowser in the window on the north side of the map. Although his sprite is there, he is inaccessible, and since he counts towards the kills total, you are not able to achieve 100% kills on this map.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:16.37 Napsalm 2022-02-23 Cross-listed from Pacifist
Plays back with mayhem17_updatev1.wad
NM speed 2:14.66 Niloquì 2023-01-22 Plays back with mayhem17_updatev1.wad
UV max
NM 100S 2:49.49 Niloquì 2023-01-23 Plays back with mayhem17_updatev1.wad
UV -fast
UV -respawn
UV Tyson
UV pacifist 1:16.37 Napsalm 2022-02-23 Plays back with mayhem17_updatev1.wad

The data was last verified in its entirety on January 27, 2023.


Map data[edit]

The vertex count is based on the mayhem17_updatev1.wad bug fix release.

Things 366
Vertices 7277*
Linedefs 6117
Sidedefs 11276
Sectors 898
* The vertex count without the effect of node building is 5396.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

In the bug fix released on June 9, 2019[1], an additional mayhem17_updatev1.wad applied two "critical fixes" to this level.


See also[edit]


External links[edit]


  1. Marcaek (9 June 2019). Super Mayhem 17! Now on Doomworld file listing\idgames. Doomworld forums. Retrieved 10 June 2019.