MAP25: Blood Demesne (Community Chest)
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Community Chest maps 21-30 |
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MAP25: Blood Demesne is the twenty-fifth map of Community Chest. It was designed by Will Hackney, credited as "Archvile46," and uses the theme song of Memento Mori II MAP25: Forgotten Town, consisting of "Time Runner" and "Dredge (Extended Version)" by Mark Klem. The song was used with Klem's permission.
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Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the southern part of the map, there is a demon's face inside the northern, fleshy wall. Shoot it, and a nearby door will open, leading to two Energy cell packs and a BFG9000. (sector 449) The nearby lift will take you back to the starting area.
- After grabbing the blue key, two monster closets to the east will open. The southern wall of the southeastern compartment bends further southward. Enter this closet and press on the wall to reach another energy cell pack and a megaarmor. (sector 197)
Bugs[edit]
It is possible to acquire the blue key before lowering the platform. To do this, you have to bump into the platform.
The wall lowering to release a spider mastermind has two small cell packs on it, but one gets snagged on the platform overlooking the area and stays there.
Stepping onto the blue key platform will lower the revenants in the red building down to the ground below their windows, but this only succeeds in releasing one of four revenants because the other three have their window linedefs marked as impassable.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 2:06.86 | blob1024 | 2009-12-10 | cc25-206.zip | |
NM speed | |||||
UV max | 7:25.29 | Dylan Gill (TheV1perK1ller) | 2017-06-19 | cc25-725.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:45.74 | Doomdaniel95 | 2021-06-17 | cc25o045.zip |
The data was last verified in its entirety on January 13, 2022.
Statistics[edit]
Map data[edit]
Things | 300 |
Vertices | 3966* |
Linedefs | 3960 |
Sidedefs | 6487 |
Sectors | 594 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- There are no deathmatch spawn points, contradicting the text file included in the WAD.