MAP25: Catacombs: Ruined Temple (Strife)


Strife levels (13-14 & 20-25)
Commons and Factory

Castle and Temple
Bishop's Fortress
Commons and Factory
  • 13-14 & 20-25
Loremaster and Entity
Extra levels
This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: Catacombs: Ruined temple is a level within the game Strife, accessed from the catacombs. It uses the music track "Sad".


Spoiler Warning: Plot details follow.

Once you have found Richter in the commons, he will tell you that in order to enter the factory you need a key. An agent stole it but got lost in the catacombs. Richter sent about ten good men to find the key, but they never returned. He believes that there is something down there, and wants you to find the key and fight this thing. He will open the entrance to the catacombs once you are finished talking.

The ruined temple is a big but simple area. Around the center area are smaller areas containing items like health and ammo. The level has many enemies, including acolytes, sentinels, reavers, templars and a few crusaders, yet the highlight of this place is a spectre that is inside of what seems to be a small pyramid, that stands in the center. This spectre is believed to be that of the Programmer, since it uses Sigil A blasts, like the Programmer.

Spoilers end here.


Map of Catacombs: Ruined Temple
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets.


The tactic here is to first alert the enemies, so that they will come to you. Next launch a few phosphorous grenades, so they will blindly walk in and die. Once all the crusaders are dead, the pyramid will open, yet the spectre will only get alert once it sees you. It will not provide a Sigil piece when killed, but you need to kill it in order to get out of here. The spectre is not very strong (it is the weakest of the spectres); usually it will die in one hit at very close range. Do not forget to pick up the mine key and the factory key before you leave, as you will need them later.

Other points of interest[edit]



There are no official secrets on this map.


  1. In the north, there is a lane with many waterfalls. When you press a recess on the western wall (the second one from the north), you will reveal a narrow passage that leads to a smaller outdoor area. A surgery kit and some ammunition can be found there, but beware of two sentinels. You can exit via two ways: either use the way you came from and maneuver through the freshly activated crushers, or press the damaged pillar in the southeast corner to lower a teleporter. It leads to the center of the pyramid.


Areas / screenshots[edit]


Routes and tricks[edit]


Player spawns[edit]

This level contains fifteen spawn points:

  1. facing south-west. (thing 6)
  2. facing east. (thing 24)
  3. facing south. (thing 25)
  4. facing south. (thing 26)
  5. facing west. (thing 27)
  6. facing south-west. (thing 28)
  7. facing north. (thing 29)
  8. facing east. (thing 30)
  9. facing north. (thing 31)
  10. facing north-west. (thing 32)
  11. facing east. (thing 160)
  12. facing east. (thing 161)
  13. facing west. (thing 162)
  14. facing south. (thing 163)
  15. facing east. (thing 164)


Map data[edit]

Things 205
Vertices 930*
Linedefs 866
Sidedefs 1343
Sectors 142
* The vertex count without the effect of node building is 743.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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