MAP25: Chaos Zone (Requiem)


Requiem maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: Chaos Zone is the twenty-fifth map of Requiem. It was designed by Adam Windsor, and uses the music track "Take All (I have more)" by Mark Klem. It is unusually small compared to many other levels in the megawad, especially at such a late stage.


According to both the text file and the Requiem info pack:

A small fortress over-looking a lake of lava. Probably be a prime piece of real estate for a Demon. Let's see what a pissed off marine with a Rocket Launcher can do to the property values around here....


Map of Chaos Zone
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Grab the chaingun and head into the field. Grabbing the red skull key in the middle triggers a zombie ambush on the pentagrams. Kill the monsters and head to the red door to the north. Use the lift, but go straight across to the hall with the Hell knights. Go around the bend and use the next lift, again going straight across into the next room. Open the doors in the next room to retrieve the yellow skull key, watching out for a monster ambush after picking it up. Then take either lift you passed upward to a cacodemon and a yellow door. Enter and you will be on a caged ledge with lots of supplies. Head into the field and head for the southwest corner. Open the door and press the switch inside. Look out for teleporting monsters, and head up to the caged ledge to encounter an arch-vile guarding the blue skull key. Grabbing the key triggers another monster ambush. To reach the central structure in the field where the blue exit door is, head to the south of the field and jump the blocks to the center. Then climb the stairs to the blue door and exit.

Other points of interest[edit]


  1. At the beginning of the level, the pillar in the southeast has large holes in its east side. Push that side, and all four pillars will lower, allowing access to three sets of four shotgun shells, and a chainsaw. All four pillars count as one secret. (sector 73)
  2. At the bend in the hallway on your way to the yellow key, there is a lion face in the northeast corner. Press on it to lower a lift holding 40 armor bonuses. (sector 67)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:31 Laszlo Vecsei (Waldon) 2002-04-11
NM speed 01:06 Erik Alm 2002-05-16
UV max 01:55 Tatsuya Ito (Tatsurd-cacocaco) 2014-08-30
NM100S 01:48 Jim Leonard (Xit Vono) 2006-12-20
UV -fast 03:48 Revved 2011-06-28
UV -respawn 02:31 Revved 2010-10-21
UV Tyson
UV pacifist 00:33 Erik Alm 2002-04-28

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:29.31 Mime 2023-04-22
NM speed 1:06.86 Erik Alm 2002-05-16
UV max 1:55.29 Tatsuya Ito (Tatsurd-cacocaco) 2014-08-30
NM 100S 1:48.14 Jim Leonard (Xit Vono) 2006-12-20
UV -fast 3:48.66 Revved 2011-06-28
UV -respawn 2:31.43 Revved 2010-10-21
UV Tyson 10:08.54 vdgg 2012-04-04
UV pacifist 0:33.89 Erik Alm 2002-04-28

The data was last verified in its entirety on April 26, 2023.


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 19)
  2. facing north. (thing 20)
  3. facing north-east. (thing 328)
  4. facing south-west. (thing 329)
  5. facing south-west. (thing 330)
  6. facing south-east. (thing 331)


Map data[edit]

Things 336
Vertices 548*
Linedefs 610
Sidedefs 860
Sectors 131
* The vertex count without the effect of node building is 468.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was originally meant to be MAP28 of the sixth part of Demonfear, Demonfear 6: The Heart, which was intended to come out in 1996 but was never released. Windsor would eventually create an entirely different "Demonfear 6" in 1999, and he compiled the whole series into one megawad a year later.

This level was intended to be MAP26: Excoriation. However, the levels were switched around during compilation and the level titles were not swapped with them.[1]


See also[edit]


  1. Capellan: Useless Trivia Factoid: maps 25 and 26 in Requiem are actually the wrong way around. What ended up as map25 "Chaos Zone" was actually intended to be map26 "Excoriation", and vice versa. (The thread where Adam blathers about wads at Doomworld. 2013-04-09. Retrieved 2013-04-10.)

External links[edit]