MAP25: Crise Infernale (3 heures d'agonie 2)

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3 heures d'agonie 2 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
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MAP25: Crise Infernale is the twenty-fifth map of 3 heures d'agonie 2. It was designed by Franck Livolant (franckFRAG) and uses a music track by Paul Corfiatis.

"Crise Infernale" is a French phrase meaning "infernal crisis."

Walkthrough[edit]

Map of Crise Infernale
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Climb the rocks at the northeast end of the main field to reach a switch. Use it to head south to the other rock at the southeast end of the field to get a super shotgun. (sector 13)
  2. Use the wall behind the starting point with the shotgun to reveal a lift. Take it up to get a chainsaw and a soul sphere. (sector 26)

Bugs[edit]

There is an invisible trigger placed in front of the starting door that blocks use attempts, requiring the player to get unusually close to the door to open it.

In the south, when looking at the east rock face, there is a slime trail caused by a node builder error around subsector 136.

There are things snapping up in vanilla Doom:

  • Upon opening the starting door, a health bonus (thing 146) will snap up to a ledge in front of the door and appear to be floating.
  • Upon activating the switch in secret #1, a box of shells (thing 205) on the ground below the super shotgun ledge will snap up to be accessible from this ledge.
  • Also upon activating the secret #1 switch, an armor bonus under the window in the starting room will snap up to rest on the opened window sill, making it appear to float when the window rises again.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:40.97 Roofi 2020-01-12 Roofi_3ha2_25_240.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 266)
  2. facing west. (thing 267)
  3. facing south-west. (thing 268)
  4. facing west. (thing 269)
  5. facing north. (thing 271)

Statistics[edit]

Map data[edit]

Things 274
Vertices 411*
Linedefs 438
Sidedefs 665
Sectors 72
* The vertex count without the effect of node building is 354.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]