MAP25: Dead Progressive (Hell Revealed)

From DoomWiki.org

Hell Revealed maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
Small and overcrowded

MAP25: Dead Progressive, designed by Yonatan Donner, is the twenty-fifth map of Hell Revealed.

Description[edit]

According to the Hell Revealed info pack:

This is my favorite of my maps in Hell Revealed. Excellent for deathmatch (but play level 2 in deathmatch mode to get the most out of this map's deathmatch potential), and also very good for single player or coop. Action all the time, in this small but heavily-populated outdoor area. Release more and more enemies until you reach the blue key on the bridge and can exit. This map is very good to play speedy with 100% kills/secrets. It is much easier than most of Hell Revealed, and has much health and ammo. So don't quickly skip this opportunity for fun!
Size: small
Difficulty: easy

Walkthrough[edit]

Map of Dead Progressive
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

This map is pretty straightforward, as it is one giant arena to test your skills. Just kill everything and activate any switches that you can access.

Do not worry about ammo, as they are plentiful in this small level. The same goes for health, but beware of the environment, because you might suddenly get surrounded in a massive ambush of enemies. To actually beat the map, approach the metal pillar with the megasphere on it, then head to the southern side of the central green structure to find a skull switch. When you press it, some closets to the south with revenants in them will open. Enter the eastern closet, then return to the central green structure. The eastern side has a skull switch, which reveals another skull switch on the western side, but also causes two arch-viles to teleport in as well. Pressing the western switch reveals two more closets, this time with cyberdemons inside. Enter the western closet, then return to the central green structure to find a skull switch on the northern side. Although the switch has blue key markings on it, press it anyways and the metal pillar behind you will open revealing a two-sided teleporter. Enter it from either side to reach the bridge where the blue key is, but look out for the trap that triggers. Now return to the blue switch on the central green structure and press it to open the exit, with an arch-vile guarding it. Watch out for the spider mastermind who appears from behind as well.

Secrets[edit]

  1. From either of the central buildings with stairs and a balcony you can run or straferun over one of the pillars south of it. You can get a shotgun on the western one and a chaingun on the eastern one. Both pillars together count as one secret. (sector 20)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 01:51 Casey Alvis (Altima Mantoid) 2003-10-11 hr25-151.zip
NM speed
UV max 04:14 Adam Hegyi 1999-02-18 hr25-414.zip
NM100S
UV -fast 04:04 Chris Ratcliff (Ryback) 2003-04-19 hf25-404.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:52.80 Tchobac 2022-07-24 hr25s052.zip
NM speed
UV max 2:56.97 mhrz 2022-03-13 hr25-256.zip
NM 100S
UV -fast 4:04.40 Chris Ratcliff (Ryback) 2003-04-19 hrcrfst2.zip
UV -respawn
UV Tyson 14:27.03 GrumpyCat 2020-10-12 hr25t1427.zip
UV pacifist 8:42.49 GrumpyCat 2015-07-22 hr25p842.zip
NoMo 0:21.86 depr4vity 2020-02-21 hr25o021.zip
NoMo 100S 0:29.71 Casey Alvis (Altima Mantoid) 2002-07-08 hrhelp2.zip

The data was last verified in its entirety on August 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing west. (thing 26)
  2. facing north. (thing 27)
  3. facing west. (thing 28)
  4. facing east. (thing 29)
  5. facing west. (thing 30)
  6. facing east. (thing 31)
  7. facing east. (thing 32)
  8. facing south. (thing 121)
  9. facing north. (thing 122)

Statistics[edit]

Map data[edit]

Things 465
Vertices 783*
Linedefs 821
Sidedefs 1261
Sectors 63
* The vertex count without the effect of node building is 681.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]