MAP25: Dead Sea (Doom 2 the Way id Did)

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Doom 2 the Way id Did maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: Dead Sea is the twenty-fifth map of Doom 2 the Way id Did. It was designed by Sarah Mancuso (esselfortium) and uses the music track "Adrian's Asleep". The par time is 2:45.

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Walkthrough[edit]

Map of Dead Sea
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The easternmost corner of the large outdoor area hides a medikit, a box of bullets and a box of shotgun shells around a bend. (sector 5)
  2. After clearing out the southeast room, before taking the white teleporter out of it press the wall to its right to reveal a second teleporter to a room with imps and a BFG9000 you can't reach yet. (sector 46)
  3. This secret can only be reached if you are quick enough to go through the teleporter to #2 before the walls in the main room close. As soon as you go through the teleporter, go through the wall with the demon effigy to your left before it closes (if not, go in and out of the teleporter and try again), and you will be able to reach the BFG9000 on the other side of the room. Be careful, because an archvile will appear when you go past the opening. (sector 143)
  4. After collecting the yellow skull key, go back to the northeast building and check around the northwest corner to find a skull switch in a narrow alcove. Press it and quickly run to the west and past the arch to reach the now lowered platform with the red torches and collect a berserk pack. (sector 194)
  5. In the northwest building, after getting ambushed by the chaingunner press the gargoyle switch on the now opened eastern side to lower the wall further south. Quickly run up to it to reach a room with a box of shotgun cells, a box of rockets and a bulk cell. Watch out for the cyberdemon when you come back out! (sector 202)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 423)
  2. facing north-west. (thing 424)
  3. facing south. (thing 425)
  4. facing west. (thing 426)
  5. facing south-east. (thing 427)
  6. facing west. (thing 428)
  7. facing east. (thing 433)

Statistics[edit]

Map data[edit]

Things 449
Vertices 974*
Linedefs 1123
Sidedefs 1524
Sectors 207
* The vertex count without the effect of node building is 875.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]