MAP25: Dead Sea (Doom 2 the Way id Did)

From DoomWiki.org

Doom 2 the Way id Did maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: Dead Sea is the twenty-fifth map of Doom 2 the Way id Did. It was designed by Sarah Mancuso (esselfortium). The par time defined in the DEHACKED lump is 2:45.

Walkthrough[edit]

Map of Dead Sea
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the shotgun then enter the teleporter in front of you to go to the blood sea outside. Run north to the north-eastern building, collecting a chaingun on the way, then go round to the north side and kill one or two demons blocking the steps before climbing up them. Follow the ledge round past an arachnotron to another couple of steps, climb them to get inside the building and kill any zombiemen inside it before pressing the skull switch on the stone column to raise a bridge outside. Cross the bridge to enter the central building and kill any waiting imps and zombies, then go to the teleporter at the west end to teleport to a room with a couple of demons. There are two pools at the north and south ends of the room which contain water and sludge respectively - enter the sludge pool to open three closets containing one or two Hell knights, then enter the teleporter in the north-west closet to return to the central building. You can now run east and south past one or two mancubi to reach the yellow skull key; taking it causes a number of revenants, cacodemons and imps to teleport to the blood sea below.

Go to the tan building at the north end of the blood sea, enter it then go down some steps to find a megaarmor and rocket launcher. Go west past some revenants, then continue on until the south wall lowers to reveal some demons, along with the blue door that you will use later. Continue west down some steps to find imps guarding a switch, then pull it to enter a room with four marble pressure pads. Step on either of the western pads along with the north-east pad to lower the west wall and reveal a cyberdemon guarding an invulnerability; kill or dodge this monster, then enter the teleporter it was guarding to go to the wooden altar at the south end of the room. When you step off the ledge, the north wall will lower to reveal the blue skull key. Go back up to the blue door and open it along with a yellow door directly behind it, then kill the imps blocking the staircase ahead and climb up to the top. Continue up a second curved staircase to a platform with an arachnotron, then run west to land on a C-shaped ledge with some imps and a cacodemon. Follow the ledge round to its south end and press the eye switch that rises from the floor to lower a teleporter due west, then enter that teleporter to go to the exit room.

Other points of interest[edit]

A partial invisibility is placed on a ledge behind the starting point.

Enter the small cavern at the south end of the blood sea and climb some steps to find a super shotgun and a supercharge.

Secrets[edit]

  1. Go to the east end of the blood sea to find a hidden passage near a column, which leads to a medikit, a box of bullets and a box of shotgun shells. (sector 5)
  2. In the south-east room, open the north wall next to the white teleporter to reveal a second teleporter, which goes to a neighboring room with a box of bullets and a box of shotgun shells. (sector 202)
  3. From secret #2 you can see a ledge with imps and a BFG9000, as well as an energy cell pack and two medikits. To get there, enter the sludge pool in the south-east room then run to the teleporter to secret #2, then run west past a demon wall that has lowered before it closes again. You will need to fight off an arch-vile (or two on Hurt Me Plenty skill level or higher) to reach the secret. (sector 194)
  4. After collecting the yellow key, go back to the north-east building and check around the north-west corner to find a skull switch in a narrow alcove. Press it then run west past the entrance to the tan building, to the now-lowered platform with the red torches which holds a berserk pack. (sector 46)
  5. In the blue key room, step on the south-east pressure pad to open a closet with chaingunners, then go inside the closet and press the satyr switch at the south end to open a door in the neighboring tunnel. Step past that wall to lower a platform ahead, revealing a room with lost souls guarding a box of shotgun shells, a box of rockets and an energy cell pack. (sector 143)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:09.80 eLim 2017-09-02 id25-109.zip
NM speed 1:23.83 eLim 2017-09-02 id25n123.zip
UV max 3:58.54 rd 2018-08-09 id25-358.zip
NM 100S 2:40.37 William Striegl 2014-05-06 d2twid_crate.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:55.86 eLim 2017-08-31 id25o055.zip

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 423)
  2. facing north-west. (thing 424)
  3. facing south. (thing 425)
  4. facing west. (thing 426)
  5. facing south-east. (thing 427)
  6. facing west. (thing 428)
  7. facing east. (thing 433)

Statistics[edit]

Map data[edit]

Things 449
Vertices 974*
Linedefs 1123
Sidedefs 1524
Sectors 207
* The vertex count without the effect of node building is 875.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]