MAP25: Hell's Gate (Doom 2 Reloaded)
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Doom 2 Reloaded maps 21-30 |
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MAP25: Hell's Gate is the twenty-fifth map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 12:15.
Contents
Walkthrough[edit]
Essentials[edit]
The keys in this level may be collected in any order. All three are needed to reach the exit.
As the level begins you will see the exit teleporter through the grate ahead. Go west to enter the courtyard in the middle of the citadel, then continue west to a column with a lift next to it, which you can use to reach the surrounding walkway. Follow the walkway east to a dark room containing a caged demon, then go west into a hall with a red carpet. Ignore the monsters in the hall for now and climb the steps at the north end to find a rocket launcher; taking it opens a compartment at the opposite end containing the yellow skull key, as well as (depending on skill level) two Hell knights, two barons of Hell or a cyberdemon.
Go back to the walkway and head round to the tower on its west side, then go through either doorway here to find a berserk pack in an alcove. Go north until you see an opening in the left-hand (west) wall, enter it and follow the passage upwards to a junction. Continue north past some zombies until you reach some steps, climb them and kill one or two cacodemons waiting in a hole, then press the skull switch on the south wall to lower the pillar holding the blue skull key so you can collect it; be careful not to get trapped in the lava at the bottom of the hole as it is inescapable. From the blue key, head east through two doors then follow a corridor past some lost souls (collecting a rocket launcher on the way) until you go down some steps to a mancubus. Go north-east from here to a blood pool and enter it, which will release four imps (or revenants on Ultra-Violence and Nightmare) behind you, then go to the north end of the pool to get the red skull key; taking it releases a revenant (or arch-vile on Hurt Me Plenty (HMP) or higher) from behind a bloodfall to the south.
From the blood pool, go south down some steps to reach the tower on the north side of the courtyard, then follow the walkway east and south into a corridor that leads to a skull switch. Press the switch to raise a bridge over the nearby gap, cross it and kill an arachnotron on the other side then head up some steps to a second gap; there is another skull switch next to this gap that will raise a second bridge for you, but before pressing it you should deal with the baron (or cyberdemon on HMP or higher) that teleports behind you. Step across the second bridge and run straight forward towards a revenant (or arachnotron on HMP or higher) that appears in front of you, then step on the lift it was guarding to go down to the exit room. Open all three sets of colored bars and press the gargoyle switch behind them to reveal a knight/baron guarding a skull switch, then press it to open the door to the exit teleporter.
Other points of interest[edit]
You can find a megaarmor just north of the blue key.
Secrets[edit]
- Approach the rocket launcher in the south part of the map and open the wall with the gargoyle face on it to reveal the way to medikits and an invulnerability. (sector 415)
- At the southernmost area with the eye that opens with the supercharge (there is an arch-vile behind the eye), open the damaged wall to the south to find a secret room with lots of ammo and health as well as a partial invisibility and a megaarmor. (sector 434)
- At the northern area of the map where the rocket launcher is, shoot at the pentagram to open the wall on the opposite side, containing stimpacks, a backpack, and ammo packs for all weapons. (sector 445)
- At the south-west part of the map with the vine-covered marble walls, find the one with the greenest vines on it and lower it. There are shotgun shells and a medikit here, and going up the lift will lead to even more supplies. (sector 450)
- At the central structure, go up the steps, then onto the railing to your right. Follow it north and jump to the block with red torches. Hop in to find an energy cell pack and a teleporter, which takes you to a supercharge, megaarmor, and a medikit. (sector 455)
- Upon collecting the red key, a revenant (arch-vile on HMP or higher) attacks from behind a bloodfall. Go through this bloodfall to find a partial invisibility. (sector 466)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 6:28.09 | Qaatar | 2010-11-28 | dd25-628.zip | |
NM 100S | 5:48.91 | DidierTranber | 2023-02-09 | dd25s548.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on February 23, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing south. (thing 35)
- facing south. (thing 81)
- facing south-east. (thing 89)
- facing east. (thing 91)
- facing north-east. (thing 123)
- facing south. (thing 131)
- facing north. (thing 137)
- facing south. (thing 138)
- facing north. (thing 152)
- facing east. (thing 163)
- facing west. (thing 168)
- facing west. (thing 171)
Statistics[edit]
Map data[edit]
Things | 647 |
Vertices | 2800* |
Linedefs | 3075 |
Sidedefs | 4095 |
Sectors | 495 |
Things[edit]
This level contains the following numbers of things per skill level:
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