MAP25: Hell's Gauntlet (Hell To Pay)

From DoomWiki.org

Hell To Pay maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 31 32 16 17 18 19 20
(21 - 30)

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: Hell's Gauntlet is the twenty-seventh map of Hell To Pay. The discrepancy between map slot and progression number is because the MAP31 and MAP32 are inserted between MAP15 and MAP16 as part of the regular progression, instead of being secret levels.

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Walkthrough[edit]

Map of Hell's Gauntlet
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After teleporting, go into the second area and flip the switch on top of the ledge to open up an alcove with a super shotgun, a backpack and ammo. (sector 43)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:45.20 Bdubzzz 2021-09-15 hp25-145.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 15)
  2. facing south. (thing 18)
  3. facing south. (thing 19)
  4. facing north. (thing 68)

Statistics[edit]

Map data[edit]

Things 128
Vertices 641*
Linedefs 660
Sidedefs 1010
Sectors 106
* The vertex count without the effect of node building is 544.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]