MAP25: Hell's Park (Perdition's Gate)


Perdition's Gate maps

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients

12 13 14 15 16 17 18 19 20

Planet Hell
World of Wonders

31 32

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: Hell's Park is the twenty fifth map of Perdition's Gate. It was designed by Mackey McCandlish (Avatar).

Plot: The slaughter areas. Rivers of blood flow throughout. Slowly you follow one of the rivers branching off on a possible shortcut.


Map of Hell's Park
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


A red locked door is directly behind your start location. Jump down off the ledge you begin on to cause stairs to raise in front of you leading up to the blood ledge.

Head to the far end of this ledge/room where there is a pyramid of pillars with an arch-vile at the top and head down one of the small corridors either side of the pyramid, which both lead around the back of the pyramid and merge, where you will find the red key.

Head back to the blood and run over the pedestal the super shotgun sits on to cause the stairs, pyramid and ledge you started on to briefly lower. Quickly run back to the start ledge before it raises again (if you fail, run over the pedestal again) and open the red door before the ledge raised back up. Here is the exit.

Other points of interest[edit]


  1. In the bottom left corner of the map is a secret door, behind which is a megasphere. (sector 43)
  2. The area around the pedestal the super shotgun sits on counts as a secret. (sector 30)
  3. When you run over the pedestal to cause everything to lower, quickly run to the pyramid and ride the top most part back up. You will find yourself in an alcove above the red key. Directly opposite is a platform containing a BFG9000, that you can jump to from here. (sector 5)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:08.80 Aleksey Kamenev (4shockblast) 2016-11-11 Also Reality
NM speed 0:09.94 Aleksey Kamenev (4shockblast) 2016-04-16
UV max 0:47.86 Aleksey Kamenev (4shockblast) 2014-11-20
NM 100S 0:17.14 Aleksey Kamenev (4shockblast) 2014-11-21
UV -fast 0:58.20 Aleksey Kamenev (4shockblast) 2015-06-28
UV -respawn 0:42.23 Aleksey Kamenev (4shockblast) 2015-06-28
UV Tyson 12:31.37 j4rio 2020-04-13
UV pacifist 0:09.63 Aleksey Kamenev (4shockblast) 2016-04-16
NoMo 0:05.97 Aleksey Kamenev (4shockblast) 2015-06-24
NoMo 100S 0:13.66 Aleksey Kamenev (4shockblast) 2015-01-10
Stroller 0:30.51 paymentplan 2014-11-21

The data was last verified in its entirety on June 2, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing south-east. (thing 2)
  2. facing north-west. (thing 11)
  3. facing south-east. (thing 12)
  4. facing east. (thing 13)
  5. facing south. (thing 14)


Map data[edit]

Things 67
Vertices 332*
Linedefs 385
Sidedefs 585
Sectors 56
* The vertex count without the effect of node building is 291.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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