MAP25: House of Doom (Boomtown)

From DoomWiki.org

Boomtown maps 24-32

01 02 03 04 05 06 07
08 09 10 11 12 13 14 15
16 17 18 19 20 21 22 23
(24 - 32)

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
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MAP25: House of Doom is the twenty-fifth map of Boomtown. It was designed by Scott Bardy (Birdman) and uses the music track "Waiting for Romero to Play" by Robert Prince.

Walkthrough[edit]

Map of House of Doom, cropped to only show the playable area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Map of House of Doom, with spawn points

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 517)
  2. facing south. (thing 522)
  3. facing south. (thing 525)
  4. facing south. (thing 530)

Statistics[edit]

Map data[edit]

Things 594
Vertices 2661*
Linedefs 2674
Sidedefs 4022
Sectors 426
* The vertex count without the effect of node building is 2285.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]