MAP25: House of Doom (Boomtown)
From DoomWiki.org
Boomtown maps 24-32 |
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This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
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MAP25: House of Doom is the twenty-fifth map of Boomtown. It was designed by Scott Bardy (Birdman) and uses the music track "Waiting for Romero to Play" by Robert Prince.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 517)
- facing south. (thing 522)
- facing south. (thing 525)
- facing south. (thing 530)
Statistics[edit]
Map data[edit]
Things | 594 |
Vertices | 2661* |
Linedefs | 2674 |
Sidedefs | 4022 |
Sectors | 426 |
Things[edit]
This level contains the following numbers of things per skill level:
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