MAP25: Nevada Trash (Swift Death)


Swift Death maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP25: Nevada Trash is the twenty-fifth map of Swift Death. It was designed by Franck Livolant (franckFRAG) and uses the music track "".


Map of Nevada Trash
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the start, go left on the nukage river and go as far as you can without falling in. You should hear a lift. Run to the open ground at the northeast section of the map and the platform with the arch-vile will be lowered, allowing you to get a megasphere and a box of rockets. (sector 18)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:08.60 LOD42 2023-05-26 Cross-listed from Pacifist
Also Reality
NM speed
UV max 2:47.29 Blake Collins (Rayziik) 2016-02-18
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:08.60 LOD42 2023-05-26 Also Reality
NoMo 0:06.94 LOD42 2023-05-05

The data was last verified in its entirety on June 5, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 151)
  2. facing north. (thing 156)
  3. facing north-east. (thing 157)
  4. facing east. (thing 158)


Map data[edit]

Things 159
Vertices 707*
Linedefs 681
Sidedefs 1007
Sectors 98
* The vertex count without the effect of node building is 584.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]