MAP25: Opulence (Akeldama)


Akeldama maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
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MAP25: Opulence is the twenty-fifth map of Akeldama. It was designed by Joe Pallai and uses the music track " ".


Map of Opulence
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Before moving anywhere, shoot the switch to the east. Afterwards, hug the east wall as you go clockwise and up to where the switch was (this will close by the time you get there, which is why you need to shoot it before reaching this area otherwise the secret will permanently close off). Head south until you reach the room with the chainsaw, then hop to the green rocks to the west and take the rocks up to reach a stimpack, a medikit, a plasma gun, and energy cells. (sector 95)
  2. Go back to the ledge over the room with the chainsaw, then hug the east wall to get rockets and a megasphere. (sector 351)
  3. In the large field at the west side of the map, go to the brown tower in the middle of the field and open its west side to find two medikits and lots of ammo. (sector 290)
  4. In the middle of the map is a large table with energy cell packs, boxes of rockets, and a megasphere. To reach this table, go to the southeast end of the building to the south of the table, then open the door and go up the steps. Get on the gray ledge and jump out the window to reach the table. (sector 452)
  5. In the area west of the area with the table is a room with two columns. Head to the northwest side of the left column and use it to reveal a switch, which opens an area to the east. If you have the red key, use it on the switch to the southeast to open a nearby teleporter, which takes you to a megasphere. (sector 755)
  6. In the area to the south of the teleporter mentioned in the previous secret is a ledge with candle near the south wall. Use the wall to reach a teleporter leading to a BFG9000, medikits, and ammo. (sector 616)
  7. In the southeast section of the map, after you get out of the yellow key area, the steps that lead east and around will be available. As you go up these steps, use a metal wall to the north along the way to find boxes of ammo and health bonuses. To the west is a green armor and energy cells. (sector 624)
  8. After using the switch behind the red door to reach the eastern side, you will be in an area with four large columns. Use the one second from the north end, then head north into the room with a switch. After using that switch, look to the right and shoot the switch there, then leave the room and head east to a teleporter, which takes you on top of the block which has lots of ammo on it. (sector 576)
  9. On that same block, the east side has a switch. Flip it, then go northeast to another switch, which lowers a barricade to the east. Go to that area to find a BFG9000. (sector 716)


An imp (Thing 713) in the exit area has no flags set for any of the three difficulty classes, so it does not actually appear in the level. It is at the same spots as other monsters on skills 1-2 and 4-5, so probably was intended to appear on skill 3.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 813
Vertices 6183*
Linedefs 6200
Sidedefs 9074
Sectors 763
* The vertex count without the effect of node building is 5143.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]