This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
MAP25: Palace of Hate is the twelfth map of Hellfire. It was designed by Shadowman and uses the music track "".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the northwest hall, use the blue switch at the west wall then head to the southeast steps to a door with a stimpack and a switch. (sector 326)
- Use the face at Secret #1 and head north behind the counter to a room with an energy cell pack. (sector 333)
- In Secret #2, get into the alcove to the southeast to get lowered to a corridor with chaingunners and health bonuses. (sector 382)
- Head east from Secret #3 to get a rocket and a switch to crush the zombiemen. (sector 334)
- At the west side, open the red door at the south end. Open the east wall in the next hall to get a rocket and a computer area map. (sector 215)
- In the north-south hall at the southwest end, go to the northwest corner and use it to enter the imp cages with rockets. (sector 209)
- Head south from Secret #6, then use the west wall at the end to find a corridor with shotgun shells, an ammo clip, armor bonuses, and a box of rockets. (sector 212)
- After you get the blue key, head to the west side of the maze and at the end you can find a box of ammo and a switch that can crush the zombiemen. (sector 58)
- After you get the blue key, head to the east side of the maze and at the end you can find a box of shotgun shells and a switch that can crush the zombiemen. (sector 66)
- In the hallways at the southeast end, go to any of the south ends to find series of red hallways with ammo, stimpacks, and a soul sphere. (sector 255)
- Head to the northeast hall in Secret #8 to three health bonuses. Open the east wall to get a blur artifact. (sector 268)
- At the northeast halls, head up the west steps. At the second step, open the south wall to find a blur artifact. Open the red door to find ammo and health bonuses, as well as a teleporter to the northwest area. (sector 362)
- In the northern room, head to the three columns at the southwest end. Use the middle column from the north side to get a blur artifact (invulnerability on Hey, Not Too Rough or lower). (sector 292)
- In the central bloody area, go to the invulnerability at the east wall and go through it to get a berserk pack. (sector 17)
- The switch that opens the exit also opens a teleporter in the northwest corner with a medikit. (sector 9)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on December 13, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 3231.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
68
|
Heavy weapon dude |
9 |
13 |
18
|
Imp |
54 |
99 |
145
|
Lost soul |
13 |
15 |
12
|
Demon |
9 |
15 |
21
|
Spectre |
5 |
7 |
11
|
Revenant |
5 |
17 |
23
|
Cacodemon |
10 |
8 |
11
|
Pain elemental |
4 |
8 |
11
|
Hell knight |
26 |
20 |
6
|
Baron of Hell |
2 |
5 |
9
|
Arachnotron |
8 |
13 |
6
|
Mancubus |
4 |
5 |
11
|
Arch-vile |
2 |
3 |
5
|
Spiderdemon |
1 |
2 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
22 |
22 |
18
|
Box of bullets |
9
|
4 shotgun shells |
15
|
Box of shotgun shells |
7
|
Rocket |
10
|
Box of rockets |
11
|
Energy cell |
19
|
Energy cell pack |
5
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
16
|
Medikit |
7
|
Armor |
1
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
25
|
Health bonus |
57
|
Supercharge |
2
|
Megasphere |
1
|
Backpack |
1
|
Computer area map |
1
|
Invulnerability |
4 |
3 |
2
|
Partial invisibility |
2 |
3 |
3
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
11
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]