MAP25: Palace of Hate (Hellfire)


Hellfire maps 21-28

01 02 03 04 05 06 07
(21 - 28)

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
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MAP25: Palace of Hate is the twelfth map of Hellfire. It was designed by Shadowman and uses the music track "".


Map of Palace of Hate
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the northwest hall, use the blue switch at the west wall then head to the southeast steps to a door with a stimpack and a switch. (sector 326)
  2. Use the face at Secret #1 and head north behind the counter to a room with an energy cell pack. (sector 333)
  3. In Secret #2, get into the alcove to the southeast to get lowered to a corridor with chaingunners and health bonuses. (sector 382)
  4. Head east from Secret #3 to get a rocket and a switch to crush the zombiemen. (sector 334)
  5. At the west side, open the red door at the south end. Open the east wall in the next hall to get a rocket and a computer area map. (sector 215)
  6. In the north-south hall at the southwest end, go to the northwest corner and use it to enter the imp cages with rockets. (sector 209)
  7. Head south from Secret #6, then use the west wall at the end to find a corridor with shotgun shells, an ammo clip, armor bonuses, and a box of rockets. (sector 212)
  8. After you get the blue key, head to the west side of the maze and at the end you can find a box of ammo and a switch that can crush the zombiemen. (sector 58)
  9. After you get the blue key, head to the east side of the maze and at the end you can find a box of shotgun shells and a switch that can crush the zombiemen. (sector 66)
  10. In the hallways at the southeast end, go to any of the south ends to find series of red hallways with ammo, stimpacks, and a soul sphere. (sector 255)
  11. Head to the northeast hall in Secret #8 to three health bonuses. Open the east wall to get a blur artifact. (sector 268)
  12. At the northeast halls, head up the west steps. At the second step, open the south wall to find a blur artifact. Open the red door to find ammo and health bonuses, as well as a teleporter to the northwest area. (sector 362)
  13. In the northern room, head to the three columns at the southwest end. Use the middle column from the north side to get a blur artifact (invulnerability on Hey, Not Too Rough or lower). (sector 292)
  14. In the central bloody area, go to the invulnerability at the east wall and go through it to get a berserk pack. (sector 17)
  15. The switch that opens the exit also opens a teleporter in the northwest corner with a medikit. (sector 9)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.


Map data[edit]

Things 848
Vertices 3727*
Linedefs 3955
Sidedefs 5496
Sectors 385
* The vertex count without the effect of node building is 3231.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]