MAP25: Pitfalls (Doom 64 for Doom II)


Doom 64 for Doom II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
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MAP25: Pitfalls is the twenty-fifth map of Doom 64 for Doom II. It was designed by DeXiaZ and Brett Harrell (Mechadon), and uses the music track "Getting Too Tense" from Doom II by Bobby Prince.


Map of Pitfalls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. When you teleport to the hallways at the southwest end, take the first fork on the left and turn right. Press on the wall to the left that has slime on it to find rockets and medikits. (sector 96)
  2. In the hallway at the southwest end, go southwest until you see a bunch of lion faces in the hall. One of these faces is a satyr face. Shoot it, then head northeast and past the entrance on the right, then into the alcove to the right which has a megaarmor. (sector 235)
  3. When you enter the main cavern, drop off to the right and head south to a skull switch. This lowers the nearby lift. Take it up and you will find a rocket launcher, an energy cell, and a box of rockets. (sector 400)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:57.31 Dylan Gill (TheV1perK1ller) 2019-03-30
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:21.89 Dylan Gill (TheV1perK1ller) 2019-03-22

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south-west. (thing 18)
  2. facing east. (thing 261)
  3. facing north. (thing 353)
  4. facing north. (thing 354)
  5. facing south. (thing 355)
  6. facing south. (thing 356)
  7. facing north. (thing 357)
  8. facing south-west. (thing 358)


Map data[edit]

Things 551
Vertices 3671*
Linedefs 3219
Sidedefs 4696
Sectors 459
* The vertex count without the effect of node building is 2798.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]