MAP25: Pure Blood (Cyberdreams)

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Cyberdreams maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: Pure Blood is the twenty-fifth map of Cyberdreams. It was designed by Gonzalo Pérez de la Ossa.

Walkthrough[edit]

Map of Pure Blood
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the megasphere (invulnerability on Hey, Not Too Rough or lower) and enter the arena. As the cyberdemon attacks you, use the north switch, then the south switch, then the east switch to release him from his pen. Do this quickly, as the outer ring of the level has a crushing ceiling coming down and you will want to avoid it by releasing the cyberdemon and trapping him there while entering his pen. You will have to wait for the crusher to come down a second time as the cyberdemon will survive the initial crushing. Make sure that when the crusher comes down, the cyberdemon is not in the central safe zone, which can be tough as you are trying to avoid damage. When the cyberdemon succumbs to the crusher a second time, get on the rising and lowering lift at the west end and ride it to the exit.

Other points of interest[edit]

Secrets[edit]

  1. The sector you start in is a secret and is impossible to miss. (sector 2)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:14.46 caltus 2025-04-12 cy25p144.zip Cross-listed from Pacifist
NM speed
UV max 1:40.49 Gosu_Noob 2022-08-16 cy25m140.zip
NM 100S 0:15.26 Gosu_Noob 2023-03-11 cy25n015.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:14.46 caltus 2025-04-12 cy25p144.zip

The data was last verified in its entirety on May 8, 2025.

Statistics[edit]

Map data[edit]

Things 6
Vertices 158*
Linedefs 135
Sidedefs 191
Sectors 16
* The vertex count without the effect of node building is 123.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]