MAP25: Raise a Glass (The UnMaking)
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| The UnMaking maps |
|---|
| The Last Moonbase on Earth |
| Hell-o, Good-bye |
Dimension of the Darndest
|
| Secret maps |
| Bonus maps |
This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP25: Raise a Glass is the twenty-fifth map of The UnMaking. It was designed by scwiba.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Stand in the text of either the red or purple liquid and look to the tower between those two arms of the starburst. On the back side is a switch. When shot, it will lower a nearby backpack. (sector 324)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
Miscellaneous demos[edit]
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing south-west. (thing 44)
- facing south-east. (thing 45)
- facing east. (thing 46)
- facing north-east. (thing 47)
- facing north. (thing 48)
- facing west. (thing 49)
Statistics[edit]
Map data[edit]
| Things | 695 |
| Vertices | 12178* |
| Linedefs | 4527 |
| Sidedefs | 8339 |
| Sectors | 370 |
* The vertex count without the effect of node building is 4198.
Things[edit]
This level contains the following numbers of things per skill level:
| ||||||||||||||||||||||||||||||||||||||||
Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This level is also used in The UnMaking's title intro.
- It is also the only level to use the Title Theme outside the title map.
- Each of the colored arms represent key figures and contributors to Doom 64's modding and wadding community with each arm having the names written down for:
- Although the marines grouped around the center have collision boxes, they are invincible to all damage and do not fight back.
