MAP25: The Eagle Has Landed (Valiant)


Valiant maps
A Different Breed

01 02 03 04 05 06 07

Abattoir of Thy Madness

08 09 10 11 12 13

Meet the New Corruption

14 15 16 17 18 31 32

Thou Art Annihilation

19 20 21 22 23 24

New Moon, Old Grudge
This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: The Eagle Has Landed is the twenty-fifth map of Valiant. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Death Scythe" from Gundam Wing: Endless Duel. The par time is 4:30.


Map of The Eagle Has Landed
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Take the chainsaw on your right if you want it, then follow the path north past some zombiemen to a sealed door. Turn right and walk forward until you see the door to your left lower to reveal super imps and a super demon (the door you just passed will also open to reveal imps and a suicide bomber), then go inside the building and enter the east chamber to find a lift that you can activate to reveal an arachnorb (plus two more imps on Hurt Me Plenty skill level or higher). Head north into a short hallway that leads to a switch and pull it, which will release zombiemen and imps behind you, then drop down to the west side of the building to find that the floor has dropped to reveal a bridge over some damaging black liquid. Kill any waiting imps, shotgun guys and chaingunners then pull another switch on the north side of the bridge; this will raise some steps in the center of the building that you can climb to reach the blue keycard.

Go back outside and head east, looking to your right for a round building with a switch in its center column - flip this switch to reveal a second switch that will lower a lift inside the tower, revealing imps and shotgun guys next to barrels that you should blow up. Ride the lift up to the middle floor, then go through the open doorway and fight your way past some imps and zombies to a second tower with a switch in its center; this switch will raise the lift and allow you to reach its top floor, but will also cause two revenants to appear outside. Make your way back to the lift and flip the nearby switch to lower it again, kill the imps and shotgun guys that have appeared then ride the lift up to the top floor and fight your way north to a third tower containing more zombies. Go round to the north side of this tower to get the red keycard, but watch out for three imps and/or revenants that appear outside.

Go back to the lift and press the switch recessed into the east column to lower it again; as the lift rises, open the red key door in the south wall and step through it. Head south to a small cavern and kill any zombies waiting there, then go inside and look for a switch on the east wall that will lower some bars nearby. Head west through the bars then north; you can go left to get a super chaingun, then right to find the yellow keycard on a plinth. Drop to ground level and dispose of the demons and zombiemen that teleport in, then enter the building north of the circular lift to find a lever on a cross-shaped column that will lower the yellow bars blocking the doorways. Head north-east to some steps and climb them to the top, kill a waiting arachnotron then head south until you drop into a pit of black liquid. Two super mancubi will teleport to the ledge ahead, and some cacodemons and imps will appear behind you; run to the steps on the south side of the pit and kill the super mancubi, then climb the steps behind them to a path blocked by an arachnotron and two regular mancubi. Follow the path north to a gray room and step on the red X inside it to finish the level.

Other points of interest[edit]

From the start, head north to the blue key building then go round to its west side to find a shotgun behind some barrels. Some enemies will teleport in behind you, so blow up the barrels to kill them.


  1. Press the switch at the top of the lift in the north-western building to lower several monster closets. The same switch also lowers a berserk pack in the chamber north of the lift. (sector 420)
  2. Past the red door, flip the switch in the small cave of lunar rocks to lower the bars above the starting point. From there, you can see a teleporter to your left. Look right (north) and towards the building to spot a target switch to the north-east. Shoot it to raise a walkway leading to the teleporter, where you can get a rocket launcher, boxes of rockets and armor bonuses. (sector 426) Watch out for three arachnorbs that appear when you enter the secret.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:04.17 PjSpartacus 2015-05-18
NM speed
UV max 4:19.89 PjSpartacus 2015-05-20
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:56.63 kvothesixstring 2022-03-25

The data was last verified in its entirety on April 14, 2022.


Map data[edit]

Things 498
Vertices 5073*
Linedefs 5955
Sidedefs 9540
Sectors 776
* The vertex count without the effect of node building is 5073.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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