MAP25: Wicked Garden (Plutonia: Revisited Community Project)
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| PRCP maps 21-30 |
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MAP25: Wicked Garden is the twenty-fifth level of Plutonia: Revisited Community Project. It was designed by Xaser Acheron and uses the music track "After All Is Gone" by Elric Sullivan (Fisk). The par time defined in MAPINFO is 2:30.
Contents
Walkthrough[edit]
Essentials[edit]
Turn round and enter either of the brick tunnels behind you, then go east down the stairs and turn right (north) at the bottom to enter a passage with a demon. Press the blue button on the left-hand wall to lower a set of bars above you, then go back up to the starting point and go north-east up some steps to the bars you just lowered. Step across them and go west to another blood pool with some waiting demons, then enter the wooden tower at the south end to drop down to the yellow skull key. When you drop into the pit below the key the floor will lower and reveal an alcove with a demon and (depending on skill level) a second demon, a cacodemon, or a Hell knight. Press the lion switch inside the alcove to open two lifts then press the gargoyle switches on either lift to lower them so you can climb out.
Go back to the starting point and open the yellow door at the south-east end, then go east and north up two flights of steps to a bridge; the arachnotrons guarding the bridge will awaken as you reach the top of the steps. Cross the bridge and step around the pentagram wall on the other side to find the red skull key, which is out of reach on an invisible pole, then drop down to the large staircase in this room to summon a group of cacodemons. Open the door at the south-east end to find a demon switch, press it to lower the floor and kill the cacodemon (or pain elemental on HMP or higher) hiding behind the switch, then go through the door at the bottom of the room and turn right to see a berserk pack in front of a lion switch. Press the switch to raise a lift in the previous room so you can get back later, noting the knight (or baron of Hell on Ultra-Violence and Nightmare) that appears behind you, then open the door to your right to face a couple of demons.
Enter the room and approach the lion switch to your left, which will cause it to sink into the blood, then go back up to the red key and press the gargoyle switch that has appeared here to lower the key. Ride the lift back down and go through the door at the bottom again, then open the red door to your left to get outside and enter a courtyard with a group of demons. Enter the blood river and follow it east and south past a couple of arachnotrons to a brick doorway, dodge the lost souls that teleport in then go through the doorway and enter the portal that rises ahead to go to a vine-covered replica of the bridge area. Cross the bridge and go back to where you found the red key, which now holds a rocket launcher, then drop down to the large staircase and kill two teleporting revenants (or arch-viles on HMP or higher) behind the raised windows. Once the bars at the west end of the staircase open, go through them to find the exit teleporter.
Other points of interest[edit]
Secrets[edit]
- From the start, enter either of the brick tunnels behind you then go down the steps until you see a demon face. Shoot it to open a gargoyle switch near the top of the steps, then press that switch to lower a lift and ride it up to the overhead ledge. Run north to reach a berserk pack, a medikit, a shotgun, and a shortcut to the yellow key. (sector 241) Note that you must leave the secret by dropping into the blood pit below, as the stairs used to enter the secret cannot be descended.
- After opening the blood pool north of the yellow key, go up there and start down the western staircase. You will hear something lower nearby. Run down the stairs and step on the bloodfall that has lowered at the bottom to teleport to a supercharge. (sector 171)
- Cross the large bridge and go to the pentagram wall on the north side, then look west to see three bookcases. You can open the middle bookcase to find two health bonuses. (sector 792)
- Pressing the switch that lowers the red key also opens a teleporter in secret #3, which goes to the western blood pool underneath the bridge. Press the gargoyle switch that has opened on the bridge support to lower it, then enter the brick tunnel ahead to find six rockets and a box of rockets. (sector 445)
- In the courtyard past the red doors, go up the steps south of the blood river until you reach an armor and a box of bullets. You can walk through the east wall to find a computer area map, a partial invisibility, and seven armor bonuses. (sector 496)
Bugs[edit]
- The drawseg limit is exceeded in some parts of this map, causing hall of mirrors effects.
- It is possible to get stuck in the blood pit south of the yellow skull key if one uses the shortcut from secret #1 (that, by the way, cannot be left by returning the way the player got there):
- Acquiring the key the normal way (dropping down on it from the north) forces the player to proceed further to the south, thus first triggering the bars in the south-east of the blood pit and the (closed by default) accesses of the pit's exit lifts to close (linedef 1504, action: 110 - W1 Door Close (fast), tag 3) and then, 8 map units southward, while crossing the edge of the key's alcove (linedef 895, action: 38 - W1 Floor Lower to Lowest Floor, tag 2) trigger the blood pit to lower, enabling access to the switch (linedef 1522, action: 112 - S1 Door Open Stay (fast), tag 3) that opens the pit exit lifts accesses and the bars.
- The usage of the secret #1 shortcut enables the player to pick up the key (that is close to the edge) without triggering any of the lines (- leaving the pit is easy as long as it is not lowered).
- But it is also possible to step in the key's alcove, crossing the southernmost trigger lowering the blood pit where the player will have to drop down, not triggering the bars and pit exit lift controls to close (since that linedef is 8 map units northward), then falling into the pit and be forced to push the only once usable switch down there to open the exit lift access. After using a lift to exit the pit, reentering the key's alcove to grab the remaining shells finally triggers the lift access as well as the bars in the south-east of the pit to close for good, keeping the player trapped.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Because switches can be pressed at any height, the switch to lower the red key can be pressed without raising it first. This switch also opens the gargoyle switches that make it possible to enter secret #4 as well as a teleporter in secret #3 which goes to that location, allowing players to reach the courtyard area without picking up the red key.
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 9:05.46 | Boris Klimeš (dew) | 2011-07-07 | pv25-905.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 0:41.17 | Orii | 2026-02-24 | pv25o041.zip |
The data was last verified in its entirety on March 10, 2026.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing north. (thing 965)
- facing north. (thing 970)
- facing south. (thing 971)
- facing north. (thing 972)
- facing south-east. (thing 996)
- facing south-west. (thing 997)
- facing north. (thing 998)
- facing east. (thing 999)
- facing west. (thing 1000)
- facing west. (thing 1010)
Statistics[edit]
Map data[edit]
| Things | 1020 |
| Vertices | 4216* |
| Linedefs | 4587 |
| Sidedefs | 7440 |
| Sectors | 815 |
* The vertex count without the effect of node building is 3416.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
This map was inspired by Helix, another PRCP map from the same author. The level was built in "A helluva lot less time than Helix took," using Doom Builder 2 and SLumpEd.
Trivia[edit]
- There are two red skull keys in this map, only the one next to a rocket launcher can be grabbed, but the map can be finished without picking up that key using secret #4.
