MAP26: 200 Minutes of Hell (200 Minutes of /vr/)


200 Minutes of /vr/ maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: 200 Minutes of Hell is the twenty-sixth map of 200 Minutes of /vr/. It was designed by Cheesewheel.


Map of 200 Minutes of Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the first area, head north to the green armor. Open the wall south of the green armor to get a box of shotgun shells, a box of ammo, and a backpack. (sector 22)
  2. In the small maze area at the west side, head south to get a super shotgun. (sector 66)
  3. Lower the wall next to the yellow key switch. Ride up to get a soul sphere. (sector 249)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:22.23 Revved 2014-12-07
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:06.60 Revved 2022-07-04

The data was last verified in its entirety on August 4, 2022.


Map data[edit]

Things 236
Vertices 1304*
Linedefs 1483
Sidedefs 2225
Sectors 295
* The vertex count without the effect of node building is 1179.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]