MAP26: 200 Minutes of Hell (200 Minutes of /vr/)

From DoomWiki.org

200 Minutes of /vr/ maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: 200 Minutes of Hell is the twenty-sixth map of 200 Minutes of /vr/. It was designed by Cheesewheel.

Walkthrough[edit]

Map of 200 Minutes of Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the first area, head north to the green armor. Open the wall south of the green armor to get a box of shotgun shells, a box of ammo, and a backpack. (sector 22)
  2. In the small maze area at the west side, head south to get a super shotgun. (sector 66)
  3. Lower the wall next to the yellow key switch. Ride up to get a soul sphere. (sector 249)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:22.23 Revved 2014-12-07 200mvr_revved.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:06.60 Revved 2022-07-04 200min26o106.zip

The data was last verified in its entirety on August 4, 2022.

Statistics[edit]

Map data[edit]

Things 236
Vertices 1304*
Linedefs 1483
Sidedefs 2225
Sectors 295
* The vertex count without the effect of node building is 1179.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]