MAP26: Blessed Hellscape (Speed of Doom)


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Speed of Doom maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Blessed Hellscape is the twenty-sixth map of Speed of Doom. It was designed by Darkwave0000 and uses Weird, an original track by Stuart Rynn.


Map of Blessed Hellscape
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Use one of the red lights in the wooden structure in front of the start, it will open a secret zone in the super shotgun area. Grab energy cells and the plasma gun. (sector 360)
  2. On the left of the start, jump down in a lava pit, grab the backpack. (sector 925)
  3. Outside, see the pillar with a BFG9000. Use the switch, teleport. There, follow the armor bonuses and get an invulnerability. (sector 16)
  4. When you grabbed the blue key, turn back, use the switch and reveal a secret area in front of you with energy cell packs, boxes of rockets and armor bonuses. (sector 607)


No fewer than 60 imps in the caches surrounding the lava area with the BFG pillar have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:29 Boris Klimeš (dew) 2011-03-13
NM speed
UV max 07:55 j4rio 2012-06-06
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
First Demo Attempt 34:08 Nikolay Kamnev (Heretic) 2010-03-21

Last updated on June 19, 2013.


Map data[edit]

Things 1569
Vertices 7783*
Linedefs 6901
Sidedefs 12046
Sectors 999
* The vertex count without the effect of node building is 6067.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]