MAP26: Bowser in the Black Abyss (Super MAYhem 17)


Super MAYhem 17 maps 21-26

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 26)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Bowser in the Black Abyss is the twenty-sixth map of Super MAYhem 17. It was designed by Michael Fraize (Marcaek) and rd, and initially uses the Bowser's Castle music track from Mario Kart 64, originally composed by Kenta Nagata, and remixed and sequenced to MIDI by Jarel Jones. During the boss fight, the music track changes to a MIDI rendition of "Bowser's Rage," originally composed by Yako Tsujiyoko for Paper Mario.


Map of Bowser in the Black Abyss
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Look around you at the start and find a pool of blood next to a fence. This indicates that you can walk through the fence. Attempt to do so and you will teleport to a new area. There is a megasphere here along with a BFG9000 (several on one location so you get more ammo for it). There will be several arch-viles and a cyberdemon to here as well. (sector 441)
  2. At the red key area, go towards the switch, then look at the south wall. Press along it until you discover another switch, then use that one to open a wall at the base of where the red key is. You will find a soul sphere, but look out for the arachnotron that teleports in. (sector 581)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:28.23 Kyle McAwesome 2022-02-23 Cross-listed from Pacifist
NM speed
UV max 9:02.00 Brainfreezzzzz 2023-08-30
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 2:28.23 Kyle McAwesome 2022-02-23

The data was last verified in its entirety on September 18, 2023.


Map data[edit]

Things 758
Vertices 7707*
Linedefs 6026
Sidedefs 11143
Sectors 612
* The vertex count without the effect of node building is 5442.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]