MAP26: Breakout (Community Chest)
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| Community Chest maps 21-30 |
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MAP26: Breakout is the twenty-sixth map of Community Chest. It was designed by Samuel "Kaiser" Villarreal, and uses the theme of the Necropolis level from Hexen.
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Contents
Walkthrough[edit]
Essentials[edit]
Progression on this map can get confusing and make the player be stuck at a certain point. If after reaching the room with the yellow key that is behind bars, and you do not know how to progress further, here are the next steps: in the room accessed through the teleporter before reaching the yellow key room there are many columns that lower with barons and Hell knights in them. Inside one of these columns is an additional switch which needs to be found and pulled. This will still not unlock the yellow key's bars however. Now you must return all the way back to the room with the red key which is near the center of the map. Its platform is now lowered and you can get the key. Progression from here through the rest of the level should be apparent again.
Other points of interest[edit]
Secrets[edit]
- After grabbing the super shotgun in the southwestern part of the map, a set of three bars will lower, allowing you to use a lift. Nearby, one of the green, stone walls to the south of the lift is misaligned. Press on the satyr face in the northwestern part of the area, to lower the nearby wall and reveal a chainsaw, an armor, and a partial invisibility behind it. (sector 326)
- In the nukage tunnel leading to the east, one of the rock walls to the south has massive holes in it. Press it to find two stimpacks and two radiation suits. (sector 641)
- Once you grab the rocket launcher in the southeastern part of the map, four monster closets will open around you. Unlike the rest of them, the northwestern closet lacks silver bars on its southwestern wall. Press it to find two stimpacks and a megaarmor. (sector 588)
- Upon reaching the exit, approach the exit teleporter but do not step onto it. Instead, backtrack to the central, outdoor area to find that a tunnel has opened to the northwest. Enter it to find a megasphere, and a the Nine Inch Nails logo. (sector 433)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 13:14.60 | Dylan Gill (TheV1perK1ller) | 2017-06-20 | cc26-1314.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on January 13, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 941)
- facing north. (thing 942)
- facing north. (thing 943)
- facing east. (thing 944)
Statistics[edit]
Map data[edit]
| Things | 966 |
| Vertices | 7538* |
| Linedefs | 7685 |
| Sidedefs | 11381 |
| Sectors | 1119 |
* The vertex count without the effect of node building is 6278.
Things[edit]
This level contains the following numbers of things per skill level:
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