MAP26: Cave Village (Whitemare 2)

From DoomWiki.org

Whitemare 2 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Cave Village is the twenty-sixth map of Whitemare 2. It was designed by Memfis and uses the music track "Midnight Call" by Mark Klem, from Memento Mori II. The par time defined in MAPINFO is 5:00.

Walkthrough[edit]

Map of Cave Village
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the super shotgun room, use the switch, then enter the south compartment and find the hidden switch here. You will open an area to the west with a rocket launcher, an energy cell, and health bonuses. (sector 138)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:22.17 Zahid 2014-03-08 w226-322.zip
NM 100S
UV -fast 2:41.34 Dylan Gill (TheV1perK1ller) 2017-11-06 w226f241.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Statistics[edit]

Map data[edit]

Things 192
Vertices 1701*
Linedefs 1557
Sidedefs 2499
Sectors 268
* The vertex count without the effect of node building is 1315.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]