MAP26: Circle of Hell (Hell To Pay)

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Hell To Pay maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 31 32 16 17 18 19 20
(21 - 30)

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Circle of Hell is the twenty-sixth map of Hell To Pay.

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Walkthrough[edit]

Map of Circle of Hell
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 1)
  2. (sector 63)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 68)
  2. facing north. (thing 69)
  3. facing north. (thing 70)
  4. facing south. (thing 71)
  5. facing west. (thing 98)
  6. facing east. (thing 99)
  7. facing east. (thing 100)
  8. facing east. (thing 101)

Statistics[edit]

Map data[edit]

Things 108
Vertices 788*
Linedefs 663
Sidedefs 1118
Sectors 65
* The vertex count without the effect of node building is 576.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]