MAP26: Circle of Hell (Hell To Pay)


Hell To Pay maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 31 32 16 17 18 19 20
(21 - 30)

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Circle of Hell is the twenty-eighth map of Hell To Pay. The discrepancy between map slot and progression number is because the MAP31 and MAP32 are inserted between MAP15 and MAP16 as part of the regular progression, instead of being secret levels.

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Map of Circle of Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After you teleport into the main area, walk backwards to find a red door. Beyond this is the exit, so this secret is mandatory. (sector 63)
  2. When you go up into the red key area, there is a megasphere on top of a shelf. Press the lava from the front to lower it. (sector 1)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:21.66 Bdubzzz 2021-09-16
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 68)
  2. facing north. (thing 69)
  3. facing north. (thing 70)
  4. facing south. (thing 71)
  5. facing west. (thing 98)
  6. facing east. (thing 99)
  7. facing east. (thing 100)
  8. facing east. (thing 101)


Map data[edit]

Things 108
Vertices 788*
Linedefs 663
Sidedefs 1118
Sectors 65
* The vertex count without the effect of node building is 576.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]