MAP26: Coliseum (Moonblood)
From DoomWiki.org
| Moonblood maps |
|---|
| Episode 1 |
| Episode 2 |
| Episode 3 |
| Episode 4 |
Episode 5
|
| Episode 6 |
| Secret maps |
This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP26: Coliseum is the twenty-sixth map of Moonblood. It was designed by Tomás Soares (Deadwing), who also composed the level's music track, "Hell Presence".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- A bit southwest of the triangle-shaped platform with two boxes of rockets is a backpack. (sector 18)
- Press the eye switch in the red key area to raise bridges back to the middle, then take them to the north and onto the outer wall. Follow this wall west and pick up a megaarmor on a pillar. (sector 81)
- Take the teleporter at the west end of the map to get on a higher ledge above it. Follow the ledge north and jump to the L-shaped wall above the teleporter, then from there you can jump northeast to a BFG9000. (sector 249)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 4:31.20 | Player177 | 2018-10-26 | mb26-431.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on January 13, 2022.
Statistics[edit]
Map data[edit]
| Things | 243 |
| Vertices | 1712* |
| Linedefs | 1740 |
| Sidedefs | 3015 |
| Sectors | 376 |
* The vertex count without the effect of node building is 1397.
Things[edit]
This level contains the following numbers of things per skill level:
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