MAP26: Damned Strait! (Doom 2 the Way id Did)
|Doom 2 the Way id Did maps 21-30|
MAP26: Damned Strait! is the twenty-sixth map of Doom 2 the Way id Did. It was designed by Richard Frei in the style of John Romero. Its par time is 4:30. The par time defined in the DEHACKED lump is 4:30.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Turn right to enter into a corridor and walk on the stairs. Turn right again and go south on the corridor. Walk upstairs and head left. Enter a teleporter ahead. Destroy the barrels and enemies. Press the switch to make the floor of the room lower. Enter the next corridor and go up the stairs there. In the next room, open a door west which differs from other doors by its texture and is only one that can be opened. In the caged room, proceed northeastward past the closed baron art door to meet a switch. Press the switch to open the door. Head into that door. Press the lion switch in the room. Now leave the caged room and go to the previous corridor with three doors. The door in the south is unlocked now. In the next room, you can see a nukage pool. Turn left and rise on the stairs. Press the skull switch between two green torches. A western wall in this room is opened now, go there. Kill the chaingunners and press another switch here. Return to the nukage pool room and walk on the freshly risen bridge. Press another switch to unlock the last door to enter. Get back to the corridor with three doors and enter the northern one. In the lava room, get into the teleporter. This will bring you to the top of the level. Press the switch in the southwest of this area. This will lower a blocking-way ground with imps, lost souls and a teleporter. Go there and enter the teleporter. Kill the arachnotron in the next room and press the switch. The switch raises the large tall bridge leading to the very north, right to the exit room. However, a cyberdemon awaits you in that room and the door will open when you will walk on the bridge. Also, numerous cacodemons and some pain elementals will be here, so you can cause an infight between them and the cyberdemon. You either can pass the cyberdemon by simply entering his room and entering the exit or eliminating him. When done with him, go into the northern room and enter the sky teleporter.
Other points of interest
- At the starting point, go north and press the wall section with the power warning symbol to reveal a teleporter guarded by a chaingunner. Before you enter it though, press the wall section with the pipes to your right to reveal a space with a blur sphere. (sector 135)
- Now go through the teleporter (sector 60) to reach a ledge with imps and a barrel. Go further on, kill the mancubus and shotgun zombies that appear, and collect the rockets and backpack.
- In the southeast corner of the map, when you step on the stairs to the teleporter, a wall section further back down the corridor will open. Step on the stairs and quickly go through it to reach a pool with a shotgun zombie and a soul sphere. (sector 99)
- In the dark room to the west, press the bloodied wall section to the west to open another wall further north, giving you access to a bulk cell and a teleporter (sector 52) to a BFG9000.
- At the starting point, drop below the ledge in front of you to find a platform with a super shotgun, a bulk cell and a berserk pack. Press the switch to rise back up.
Areas / screenshots
Routes and tricks
The Compet-n records for the map are:
This level contains seven spawn points:
- facing north. (thing 248)
- facing east. (thing 249)
- facing west. (thing 250)
- facing north. (thing 251)
- facing south. (thing 252)
- facing north. (thing 253)
- facing east. (thing 256)