MAP26: Damned Strait! (Doom 2 the Way id Did)

From DoomWiki.org

Doom 2 the Way id Did maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Damned Strait! is the twenty-sixth map of Doom 2 the Way id Did. It was designed by Richard Frei in the style of John Romero. Its par time is 4:30. The par time defined in the DEHACKED lump is 4:30.

Walkthrough[edit]

Map of Damned Strait!
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Head north then east up some steps, then go south until you reach a corner - the south and east walls will lower at this point to reveal shotgun guys and a chainsaw. Continue west up another set of steps and follow the path round to a teleporter, enter it to go to the dark room at the south end of the map and quickly shoot the barrels in front of you to kill some waiting shotgun guys and imps. Flip the switch on the east wall to lower the floor and reveal a room below, then go up the steps here (which will release one or two chaingunners behind you on Hurt Me Plenty (HMP) skill level or higher) to reach a white ledge with three doors, though only the middle door will open for you. Go through the door to find a wooden walkway surrounding a fenced pit, then go round to the north-east end of the walkway and flip the switch here to lower the pentagram wall at the west end. Step past that wall to find one or more Hell knights guarding an armor, then press the lion switch here to open the southern door back at the white ledge.

Go through the door you just opened to enter a room with a nukage pit, kill any waiting imps then go up the steps on the east side to a skull switch and press it to lower the west wall, revealing a small room with imps and another switch. Flip this switch to raise a bridge over the nukage, cross it and flip another switch on the other side to open the northern door at the white ledge. Go through that door and look left to see a baron of Hell on the other side of a lava pool, then enter the teleporter it is guarding to go to the north-western ledge where a mancubus will be waiting. Kill it, then go to the south-west end of the ledge to find another switch and flip it to lower a wall behind you, revealing lost souls and imps along with another teleporter. Enter the teleporter to go to a ledge at the south end of the nukage lake, kill an arachnotron then flip the switch on the south wall to raise a bridge that spans the lake; doing so will also release some cacodemons (and pain elementals on HMP or higher) from a compartment to the west. Cross the bridge and note the cyberdemon that is released at the other end, kill or dodge it then enter its chamber to reach the exit sky.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. From the start, go north to a wall with an electricity symbol and open it to reveal a teleporter guarded by a chaingunner. (sector 60) The teleporter goes to a ledge with imps and a barrel. Go round the corner to find a rocket launcher, which will trigger an ambush by a mancubus and shotgun guys who are protecting rockets and a backpack.
  2. In secret #1, open the section of the east wall with the pipes to reveal a space with a partial invisibility. (sector 135)
  3. In the south-east corner of the map, when you step on the stairs to the teleporter, a wall section at the north end of the corridor will open for a few seconds. Quickly go through that wall to reach a pool with a shotgun guy and a supercharge. (sector 99)
  4. At the circular walkway in the western-most room, press the bloodied wall section on the west side to open another wall further north, giving you access to an energy cell pack and a teleporter to a BFG9000. (sector 52)

Non-official[edit]

  • From the start, walk straight forward and step over the edge in front of you to land on a platform with a super shotgun, an energy cell pack and a berserk pack. Flip the switch to rise back up.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:47.23 Krankdud 2014-05-21 d2twid_srl.zip
NM speed
UV max 3:36.46 eLim 2019-04-12 id26-336.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 248)
  2. facing east. (thing 249)
  3. facing west. (thing 250)
  4. facing north. (thing 251)
  5. facing south. (thing 252)
  6. facing north. (thing 253)
  7. facing east. (thing 256)

Statistics[edit]

Map data[edit]

Things 262
Vertices 915*
Linedefs 1002
Sidedefs 1283
Sectors 143
* The vertex count without the effect of node building is 825.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]