MAP26: Deathyard (Pursuit)
From DoomWiki.org
Pursuit maps 21-30 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Deathyard is the twenty-sixth map of Pursuit, a deathmatch megawad. It was designed by Tommie Quick (Fatal).
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-east. (thing 1)
- facing north-east. (thing 2)
- facing west. (thing 3)
- facing south-west. (thing 4)
- facing south. (thing 30)
- facing south-east. (thing 31)
- facing north. (thing 32)
- facing south. (thing 33)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 53 |
Vertices | 669* |
Linedefs | 698 |
Sidedefs | 1028 |
Sectors | 139 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 1 | 0 | 0 |
Shotgun | 1 | 3 | 1 |
Super shotgun | 2 | 0 | 1 |
Chaingun | 1 | 2 | 1 |
Rocket launcher | 1 | ||
Plasma gun | 0 | 1 | 1 |
BFG9000 | 0 | 1 | 1 |
Ammunition | 1-2 | 3 | 4-5 |
Clip | 0 | 2 | 0 |
Box of bullets | 0 | 3 | 0 |
Box of shotgun shells | 0 | 1 | 0 |
Rocket | 0 | 2 | 0 |
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 0 | 3 | 0 |
Medikit | 0 | 1 | 0 |
Megaarmor | 1 | ||
Items | 1-2 | 3 | 4-5 |
Supercharge | 0 | 1 | 0 |
Berserk | 1 | ||
Partial invisibility | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 8 | ||
Exploding barrel | 9 | ||
Teleport landing | 1 |