MAP26: Deathyard (Pursuit)

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Pursuit maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 31 32 16 17 18 19 20
(21 - 30)

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Deathyard is the twenty-sixth map of Pursuit, a deathmatch megawad. It was designed by Tommie Quick (Fatal).

Analysis[edit]

Spawn pointsUnmarked
Map of Deathyard

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 1)
  2. facing north-east. (thing 2)
  3. facing west. (thing 3)
  4. facing south-west. (thing 4)
  5. facing south. (thing 30)
  6. facing south-east. (thing 31)
  7. facing north. (thing 32)
  8. facing south. (thing 33)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 53
Vertices 669*
Linedefs 698
Sidedefs 1028
Sectors 139
* The vertex count without the effect of node building is 547.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1 0 0
Shotgun 1 3 1
Super shotgun 2 0 1
Chaingun 1 2 1
Rocket launcher 1
Plasma gun 0 1 1
BFG9000 0 1 1
Ammunition 1-2 3 4-5
Clip 0 2 0
Box of bullets 0 3 0
Box of shotgun shells 0 1 0
Rocket 0 2 0
Health & Armor 1-2 3 4-5
Stimpack 0 3 0
Medikit 0 1 0
Megaarmor 1
Items 1-2 3 4-5
Supercharge 0 1 0
Berserk 1
Partial invisibility 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8
Exploding barrel 9
Teleport landing 1

See also[edit]

External links[edit]