MAP26: Deathyard (Pursuit)
From DoomWiki.org
| Pursuit maps 21-30 |
|---|
|
01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP26: Deathyard is the twenty-sixth map of Pursuit, a deathmatch megawad. It was designed by Tommie Quick (Fatal).
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-east. (thing 1)
- facing north-east. (thing 2)
- facing west. (thing 3)
- facing south-west. (thing 4)
- facing south. (thing 30)
- facing south-east. (thing 31)
- facing north. (thing 32)
- facing south. (thing 33)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 53 |
| Vertices | 669* |
| Linedefs | 698 |
| Sidedefs | 1028 |
| Sectors | 139 |
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Chainsaw | 1 | 0 | 0 |
| Shotgun | 1 | 3 | 1 |
| Super shotgun | 2 | 0 | 1 |
| Chaingun | 1 | 2 | 1 |
| Rocket launcher | 1 | ||
| Plasma gun | 0 | 1 | 1 |
| BFG9000 | 0 | 1 | 1 |
| Ammunition | 1-2 | 3 | 4-5 |
| Clip | 0 | 2 | 0 |
| Box of bullets | 0 | 3 | 0 |
| Box of shotgun shells | 0 | 1 | 0 |
| Rocket | 0 | 2 | 0 |
| Health & Armor | 1-2 | 3 | 4-5 |
| Stimpack | 0 | 3 | 0 |
| Medikit | 0 | 1 | 0 |
| Megaarmor | 1 | ||
| Items | 1-2 | 3 | 4-5 |
| Supercharge | 0 | 1 | 0 |
| Berserk | 1 | ||
| Partial invisibility | 1 | ||
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 8 | ||
| Exploding barrel | 9 | ||
| Teleport landing | 1 | ||
