MAP26: Den of Insanity (The Twilight Zone II: Final Dreams)

From DoomWiki.org

The Twilight Zone II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Den of Insanity is the twenty-sixth map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis, who also composed the level's music track, "Lost Castle".

Walkthrough[edit]

Map of Den of Insanity
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Pick up the blue key to open the chaingunner closets. Enter the one to the right, then leave and head back to the hub. Take the north teleporter and you will see that a BFG9000 and energy cells are now available. (sector 47)
  2. Enter the yellow key arena and when you teleport, shoot the left switch at your teleporter to reveal a radiation suit. (sector 243)
  3. Open the south wall just before the exit and follow the corridor to a switch which lowers a megasphere. (sector 209)
  4. Head down from Secret #3 and open the west door. The next secret has a logo which reveals an image to the north. (sector 214)
  5. Going towards the image in Secret #4 lowers the side walls where you can get ammo, a backpack, a megaarmor, a steel rock, a computer area map, and partial invisibility. (sector 229)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Map of MAP26's deathmatch arena

This level includes its own, separate deathmatch arena, a slightly modified version of American McGee's id Map01.

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 118)
  2. facing north. (thing 120)
  3. facing south. (thing 122)
  4. facing south-east. (thing 123)
  5. facing north-east. (thing 124)
  6. facing north. (thing 125)
  7. facing north. (thing 148)

Things[edit]

This level contains the following numbers of things per skill level:

Statistics[edit]

Map data[edit]

Things 341
Vertices 1735*
Linedefs 1827
Sidedefs 2565
Sectors 249
* The vertex count without the effect of node building is 1472.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]