MAP26: Detour (Demonfear)


Demonfear maps
Escape Into Conflict

01 02 03 04 05

Into Darkness

06 07 08 09 10

City of Nightmares

11 12 13 14 15 31 32

The Corruption

16 17 18 19 20

The Realms of Hell

21 22 23 24 25

The Heart
This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Detour is the twenty-sixth map of Demonfear. It was designed by Adam Windsor.

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Map of Detour
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the big room, press on the green torch in the lower left corner then run to the lowered platform in the middle for a chaingun and a box of ammo. (sector 50)
  2. In the starting hallway, press on the gargoyle column to get a green armor. (sector 89)
  3. East of Secret #1, press on the weakened wall for a box of shotgun shells. (sector 92)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 10)
  2. facing south. (thing 11)
  3. facing south. (thing 12)
  4. facing south. (thing 27)
  5. facing south. (thing 28)


Map data[edit]

Things 115
Vertices 543*
Linedefs 555
Sidedefs 817
Sectors 98
* The vertex count without the effect of node building is 453.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]