MAP26: Devil's Knot (100LineT)

From DoomWiki.org

100LineT maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Devil's Knot is the twenty-sixth map of 100LineT. It was designed by Membrain.

Walkthrough[edit]

Map of Devil's Knot
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the shotgun and use it to kill the approaching demons and shotgun guys, then head south and east from the starting point to get a rocket launcher. Climb the ledges here to a lift and ride it up, then go south and east to find two mancubi (plus revenants and imps on Hurt Me Plenty skill level or higher) guarding a super shotgun and a satyr switch. Pressing the switch will lower a platform at the north end of the map holding the red skull key - you can get there by going back to the starting area then heading west to a red door, then walking east to the key.

Open the red door you just passed to find some monsters, including an arch-vile on HMP or higher, guarding the blue skull key, then go to the east side of the map to enter a corridor with a blue door. Open the door and ride the lift behind it up, then run west to land on the ledge below with the yellow skull key. From here, drop to the floor below then go south-east to a yellow door and open it to find a cacodemon guarding the exit hole.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 180)
  2. facing south. (thing 181)
  3. facing south-east. (thing 182)
  4. facing south-west. (thing 183)

Statistics[edit]

Map data[edit]

Things 184
Vertices 85*
Linedefs 100
Sidedefs 148
Sectors 29
* The vertex count without the effect of node building is 68.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]