MAP26: Excoriation (Requiem)

From DoomWiki.org

Requiem maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Excoriation is the twenty-sixth map of Requiem. It was designed by Adam Windsor, and uses the music track "The Rhythm of Carnage" by David Shaw. It is the smallest and shortest level in the megawad.

Description[edit]

According to both the text file and the Requiem info pack:

A nightmare of frantic combat. You remember violent flashes of naked fear ... the red-hot barrels of your shotgun burning your hands ... you remember laughing in the carnage.

Walkthrough[edit]

Map of Excoriation
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

In this very small map, you just need to get the red skull key sitting in the northeast corner of the map, and then open the red door to the west to reach the exit. There are plenty of monsters present though.

Other points of interest[edit]

Secrets[edit]

  1. In the room immediately following the first door, there is a lion face in the northwest corner. Push it to find security armor. (sector 9)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:07 Adam Hegyi 2001-03-10 rq26-007.zip
NM speed 00:07 Adam Hegyi 2001-06-24 rn26-007.zip
UV max 00:33 Karim El-Sheikh (Kimo Xvirus) 2009-12-13 rq26-033.zip
NM100S 00:09 Adam Hegyi 2001-06-24 rs26-009.zip
UV -fast 00:38 Karim El-Sheikh (Kimo Xvirus) 2009-12-13 rf26-038.zip
UV -respawn 00:28 Karim El-Sheikh (Kimo Xvirus) 2009-12-13 rr26-028.zip
UV Tyson 02:13 Jim Leonard (Xit Vono) 2004-04-16 rt26-213.zip
UV pacifist 00:07 Adam Hegyi 2001-03-10 rq26-007.zip

The data was last verified in its entirety on June 22, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 30)
  2. facing east. (thing 78)
  3. facing south-east. (thing 79)
  4. facing east. (thing 80)
  5. facing north-west. (thing 81)
  6. facing south-west. (thing 82)
  7. facing north-west. (thing 83)

Statistics[edit]

Map data[edit]

Things 140
Vertices 377*
Linedefs 457
Sidedefs 675
Sectors 105
* The vertex count without the effect of node building is 342.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was originally meant to be MAP27 of the sixth part of Demonfear, Demonfear 6: The Heart, which was intended to come out in 1996 but was never released. Windsor would eventually create an entirely different "Demonfear 6" in 1999, and he compiled the whole series into one megawad a year later.

This level was intended to be MAP25: Chaos Zone. However, the levels were switched around during compilation and the level titles were not swapped with them.[1]

Trivia[edit]

See also[edit]

Sources[edit]

  1. Capellan: Useless Trivia Factoid: maps 25 and 26 in Requiem are actually the wrong way around. What ended up as map25 "Chaos Zone" was actually intended to be map26 "Excoriation", and vice versa. (The thread where Adam blathers about wads at Doomworld. 2013-04-09. Retrieved 2013-04-10.)

External links[edit]