MAP26: Exercise Yard (NJ Doom2)


NJ Doom2 maps
Starport Levels

01 02 03 04 05 06 07 08 09 10 11

City Levels

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The Hell Levels
This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Exercise Yard is the twenty-sixth map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E3M8 of NJ Doom.


Map of Exercise Yard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the north-east of the corridor surrounding the central area are a megaarmor and a megasphere both on platforms. The megaarmor platform lowers briefly on approaching this area from the east. (sector 65)
  2. The megasphere platform (see #1) lowers briefly on approaching this area from the west. (sector 66)
  3. Walking onto the blue key platform opens up a door east of #1 and #2 leading to a shotgun guy and a megaarmor. (sector 67)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:42.43 Guanlan Chen (GarrettChan) 2021-03-01 Cross-listed from Pacifist
NM speed
UV max 2:17.37 Tezur0 2020-02-04
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:42.43 Guanlan Chen (GarrettChan) 2021-03-01

The data was last verified in its entirety on December 16, 2021.


Player spawns[edit]

This level contains nine spawn points:

  1. facing north-east. (thing 109)
  2. facing south-west. (thing 110)
  3. facing south. (thing 111)
  4. facing east. (thing 112)
  5. facing north-east. (thing 113)
  6. facing south-east. (thing 114)
  7. facing south-west. (thing 115)
  8. facing north-west. (thing 116)
  9. facing north-east. (thing 117)


Map data[edit]

Things 169
Vertices 553*
Linedefs 484
Sidedefs 730
Sectors 69
* The vertex count without the effect of node building is 437.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]