MAP26: Hell's Playground (NOVA: The Birth)


NOVA: The Birth maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: Hell's Playground is the twenty-sixth map of NOVA: The Birth. It was designed by Ilya Lazarev (joe-ilya) and uses the music track "Becoming," by Pantera, arranged for MIDI by RazTor.


Map of Hell's Playground
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head into the lava north of the starting building and look south to spot a hard-to-see switch. Flip it to lower the soul sphere on the blue pillar nearby. (sector 83)
  2. In the room with the red carpet, use the metal wall to lower a lift. Hug the southwest corner as it rises and you will end up getting a backpack. (sector 121)
  3. On the steps with the super shotgun pillar, go all the way down, then look back up the steps. You will spot a skull switch. Use it to lower a nearby megaarmor. (sector 161)
  4. Open the yellow door, but before going down the steps, open the wall with the lion face on it. Enter this empty room, and you will pick up a rocket launcher via voodoo doll. (sector 287)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:20.69 Dylan Gill (TheV1perK1ller) 2018-05-31
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:49.20 Infidius 2014-10-25

The data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 326)
  2. facing north-west. (thing 327)
  3. facing west. (thing 328)
  4. facing west. (thing 329)
  5. facing north-east. (thing 330)


Map data[edit]

Things 338
Vertices 1686*
Linedefs 1651
Sidedefs 2637
Sectors 427
* The vertex count without the effect of node building is 1283.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]