MAP26: Iron Sepulchre (Constriction: 1024)
From DoomWiki.org
| Constriction: 1024 maps 21-30 |
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This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP26: Iron Sepulchre is the twenty-sixth map of Constriction: 1024. It was designed by knifeworld and uses the music track "MID00013" from the alpha version of Blood. The par time defined in UMAPINFO is 2:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the south end of the map, go west, up to the exit teleporter, then quickly run back east to the southeast corner, north, and then west to the small alley with a megaarmor. (sector 49)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:41.60 | ChaingunChaCha | 2025-06-26 | cnst26p41.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 3:50.71 | yrriban | 2025-02-28 | cnst26-0350.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:41.60 | ChaingunChaCha | 2025-06-26 | cnst26p41.zip | |
| Stroller | 1:01.49 | ChaingunChaCha | 2025-06-27 | cnst26str101.zip |
The data was last verified in its entirety on September 23, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains only two spawn points, making it unplayable in deathmatch mode:
- facing west. (thing 75)
- facing north. (thing 76)
Statistics[edit]
Map data[edit]
| Things | 93 |
| Vertices | 1747* |
| Linedefs | 1197 |
| Sidedefs | 2337 |
| Sectors | 144 |
* The vertex count without the effect of node building is 1139.
Things[edit]
This level contains the following numbers of things per skill level:
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